Lista de CS: GO Cvars 1

 

Name

Value

Help Text

CHEAT

_autosave

cmd

Autosave

 

_autosavedangerous

cmd

AutoSaveDangerous

 

_bugreporter_restart

cmd

Restarts bug reporter .dll

 

_record

cmd

Record a demo incrementally.

 

_resetgamestats

cmd

Erases current game stats and writes out a blank stats file

 

_restart

cmd

Shutdown and restart the engine.

 

achievement_debug

0

Turn on achievement debug msgs.

CHEAT

achievement_disable

0

Turn off achievements.

CHEAT

addip

cmd

Add an IP address to the ban list.

 

adsp_debug

0

 

 

adsp_reset_nodes

cmd

 

 

ai_clear_bad_links

cmd

Clears bits set on nav links indicating link is unusable

 

ai_debug_los

0

NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l

CHEAT

ai_debug_node_connect

cmd

Debug the attempted connection between two nodes

 

ai_debug_shoot_positions

0

 

CHEAT

ai_disable

cmd

Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t

 

ai_drawbattlelines

0

 

CHEAT

ai_drop_hint

cmd

Drop an ai_hint at the player's current eye position.

 

ai_dump_hints

cmd

 

 

ai_hull

cmd

Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments:NPC name or classname,

 

ai_next_hull

cmd

Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are

 

ai_nodes

cmd

Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a

 

ai_report_task_timings_on_limit

0

 

 

ai_resume

cmd

If NPC is stepping through tasks (see ai_step ) will resume normal processing.

 

ai_set_move_height_epsilon

cmd

Set how high AI bumps up ground walkers when checking steps

 

ai_setenabled

cmd

Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.

 

ai_show_connect

cmd

Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre

 

ai_show_connect_crawl

cmd

Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre

 

ai_show_connect_fly

cmd

Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre

 

ai_show_connect_jump

cmd

Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre

 

ai_show_graph_connect

cmd

Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by

 

ai_show_grid

cmd

Draw a grid on the floor where looking.

 

ai_show_hints

cmd

Displays all hints as small boxesBlue- hint is available for useRed- hint is currently being used by an NPCOrange-

 

ai_show_hull

cmd

Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:Green-

 

ai_show_node

cmd

Highlight the specified node

 

ai_show_visibility

cmd

Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d

 

ai_step

cmd

NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no

 

ai_test_los

cmd

Test AI LOS from the player's POV

 

ai_think_limit_label

0

 

 

ai_vehicle_avoidance

1

 

CHEAT

ainet_generate_report

cmd

Generate a report to the console.

 

ainet_generate_report_only

cmd

Generate a report to the console.

 

air_density

cmd

Changes the density of air for drag computations.

 

alias

cmd

Alias a command.

 

'-alt1'

cmd

 

 

'+alt1'

cmd

 

 

'-alt2'

cmd

 

 

'+alt2'

cmd

 

 

ammo_338mag_max

30

 

 

ammo_357sig_max

52

 

 

ammo_357sig_min_max

12

 

 

ammo_357sig_p250_max

26

 

 

ammo_357sig_small_max

24

 

 

ammo_45acp_max

100

 

 

ammo_50AE_max

35

 

 

ammo_556mm_box_max

200

 

 

ammo_556mm_max

90

 

 

ammo_556mm_small_max

40

 

 

ammo_57mm_max

100

 

 

ammo_762mm_max

90

 

 

ammo_9mm_max

120

 

 

ammo_buckshot_max

32

 

 

ammo_grenade_limit_default

1

 

 

ammo_grenade_limit_flashbang

1

 

 

ammo_grenade_limit_total

3

 

 

askconnect_accept

cmd

Accept a redirect request by the server.

 

asw_engine_finished_building_map

cmd

Notify engine that we've finished building a map

 

async_resume

cmd

 

 

async_suspend

cmd

 

 

'+attack'

cmd

 

 

'-attack'

cmd

 

 

'-attack2'

cmd

 

 

'+attack2'

cmd

 

 

audit_save_in_memory

cmd

Audit the memory usage and files in the save-to-memory system

 

autobuy

cmd

Attempt to purchase items with the order listed in cl_autobuy

 

autosave

cmd

Autosave

 

autosavedangerous

cmd

AutoSaveDangerous

 

autosavedangerousissafe

cmd

 

 

'-back'

cmd

 

 

'+back'

cmd

 

 

banid

cmd

Add a user ID to the ban list.

 

banip

cmd

Add an IP address to the ban list.

 

bench_end

cmd

Ends gathering of info.

 

bench_showstatsdialog

cmd

Shows a dialog displaying the most recent benchmark results.

 

bench_start

cmd

Starts gathering of info. Arguments: filename to write results into

 

bench_upload

cmd

Uploads most recent benchmark stats to the Valve servers.

 

benchframe

cmd

Takes a snapshot of a particular frame in a time demo.

 

bind

cmd

Bind a key.

 

bind_osx

cmd

Bind a key for OSX only.

 

BindToggle

cmd

Performs a bind <key> 'increment var <cvar> 0 1 1'

 

blackbox_dump

cmd

Dump the contents of the blackbox

 

blackbox_record

cmd

Record an entry into the blackbox

 

bot_add

cmd

ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.

 

bot_add_ct

cmd

bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.

 

bot_add_t

cmd

bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.

 

bot_all_weapons

cmd

Allows the bots to use all weapons

 

bot_allow_rogues

1

If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.

 

bot_autodifficulty_threshold_high

5

Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty

 

bot_autodifficulty_threshold_low

-2

Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty

 

bot_chatter

0

Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.

 

bot_crouch

0

 

CHEAT

bot_custom_strat

0

Force bots to do a special behavior.

 

bot_debug

0

For internal testing purposes.

CHEAT

bot_debug_target

0

For internal testing purposes.

CHEAT

bot_defer_to_human_goals

0

If nonzero and there is a human on the team, the bots will not do the scenario tasks.

 

bot_defer_to_human_items

1

If nonzero and there is a human on the team, the bots will not get scenario items.

 

bot_difficulty

1

Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.

 

bot_dont_shoot

0

If nonzero, bots will not fire weapons (for debugging).

CHEAT

bot_freeze

0

 

CHEAT

bot_goto_mark

cmd

Sends a bot to the marked nav area (useful for testing navigation meshes)

 

bot_goto_selected

cmd

Sends a bot to the selected nav area (useful for testing navigation meshes)

 

bot_ignore_players

0

Bots will not see non-bot players.

CHEAT

bot_join_after_player

1

If nonzero, bots wait until a player joins before entering the game.

 

bot_join_team

0

Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.

 

bot_kick

cmd

ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.

 

bot_kill

cmd

ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.

 

bot_knives_only

cmd

Restricts the bots to only using knives

 

bot_loadout

0

bots are given these items at round start

CHEAT

bot_max_vision_distance_override

-1

Max distance bots can see targets.

CHEAT

bot_mimic

0

 

CHEAT

bot_mimic_yaw_offset

180

 

CHEAT

bot_pistols_only

cmd

Restricts the bots to only using pistols

 

bot_place

cmd

bot_place - Places a bot from the map at where the local player is pointing.

 

bot_quota

10

Determines the total number of bots in the game.

 

bot_quota_mode

0

Determines the type of quota.Allowed values: 'normal', 'fill', and 'match'.If 'fill', the server will adjust bots to keep N p

 

bot_randombuy

0

should bots ignore their prefered weapons and just buy weapons at random?

CHEAT

bot_show_battlefront

0

Show areas where rushing players will initially meet.

CHEAT

bot_show_nav

0

For internal testing purposes.

CHEAT

bot_show_occupy_time

0

Show when each nav area can first be reached by each team.

CHEAT

bot_snipers_only

cmd

Restricts the bots to only using sniper rifles

 

bot_stop

0

If nonzero, immediately stops all bot processing.

CHEAT

bot_traceview

0

For internal testing purposes.

CHEAT

bot_zombie

0

If nonzero, bots will stay in idle mode and not attack.

CHEAT

box

cmd

Draw a debug box.

 

'-break'

cmd

 

 

'+break'

cmd

 

 

buddha

cmd

 

 

budget_averages_window

30

number of frames to look at when figuring out average frametimes

 

budget_background_alpha

128

how translucent the budget panel is

 

budget_bargraph_background_alpha

128

how translucent the budget panel is

 

budget_bargraph_range_ms

16

budget bargraph range in milliseconds

 

budget_history_numsamplesvisible

100

number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel

 

budget_history_range_ms

66

budget history range in milliseconds

 

budget_panel_bottom_of_history_fraction

0

number between 0 and 1

 

budget_panel_height

384

height in pixels of the budget panel

 

budget_panel_width

512

width in pixels of the budget panel

 

budget_panel_x

0

number of pixels from the left side of the game screen to draw the budget panel

 

budget_panel_y

50

number of pixels from the top side of the game screen to draw the budget panel

 

budget_peaks_window

30

number of frames to look at when figuring out peak frametimes

 

budget_show_averages

0

enable/disable averages in the budget panel

 

budget_show_history

1

turn history graph off and on. . good to turn off on low end

 

budget_show_peaks

1

enable/disable peaks in the budget panel

 

budget_toggle_group

cmd

Turn a budget group on/off

 

bug

cmd

Show the bug reporting UI.

 

bug_swap

cmd

Automatically swaps the current weapon for the bug bait and back again.

 

bugreporter_uploadasync

0

Upload attachments asynchronously

 

bugreporter_username

0

Username to use for bugreporter

 

buildcubemaps

cmd

Rebuild cubemaps.

 

building_cubemaps

0

Indicates we're building cubemaps

CHEAT

buildmodelforworld

cmd

buildmodelforworld

 

buy_stamps

cmd

Temporary solution for Pinion to kick back to community map makers.

 

buymenu

cmd

Show or hide main buy menu

 

buyrandom

cmd

Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.

 

c_maxdistance

200

 

 

c_maxpitch

90

 

 

c_maxyaw

135

 

 

c_mindistance

30

 

 

c_minpitch

0

 

 

c_minyaw

-135

 

 

c_orthoheight

100

 

 

c_orthowidth

100

 

 

c_thirdpersonshoulder

0

 

 

c_thirdpersonshoulderaimdist

120

 

 

c_thirdpersonshoulderdist

40

 

 

c_thirdpersonshoulderheight

5

 

 

c_thirdpersonshoulderoffset

20

 

 

cache_print

cmd

cache_print [section]Print out contents of cache memory.

 

cache_print_lru

cmd

cache_print_lru [section]Print out contents of cache memory.

 

cache_print_summary

cmd

cache_print_summary [section]Print out a summary contents of cache memory.

 

callvote

cmd

Start a vote on an issue.

 

cam_collision

1

When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.

 

cam_command

cmd

Tells camera to change modes

 

cam_idealdelta

4

Controls the speed when matching offset to ideal angles in thirdperson view

 

cam_idealdist

150

 

 

cam_idealdistright

0

 

 

cam_idealdistup

0

 

 

cam_ideallag

4

Amount of lag used when matching offset to ideal angles in thirdperson view

 

cam_idealpitch

0

 

 

cam_idealyaw

0

 

 

cam_showangles

0

When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.

CHEAT

cam_snapto

0

 

 

'-camdistance'

cmd

 

 

'+camdistance'

cmd

 

 

'+camin'

cmd

 

 

'-camin'

cmd

 

 

'+cammousemove'

cmd

 

 

'-cammousemove'

cmd

 

 

'-camout'

cmd

 

 

'+camout'

cmd

 

 

'+campitchdown'

cmd

 

 

'-campitchdown'

cmd

 

 

'+campitchup'

cmd

 

 

'-campitchup'

cmd

 

 

'+camyawleft'

cmd

 

 

'-camyawleft'

cmd

 

 

'+camyawright'

cmd

 

 

'-camyawright'

cmd

 

 

cancelselect

cmd

 

 

cash_player_bomb_defused

300

 

 

cash_player_bomb_planted

300

 

 

cash_player_damage_hostage

-30

 

 

cash_player_get_killed

0

 

 

cash_player_interact_with_hostage

150

 

 

cash_player_killed_enemy_default

300

 

 

cash_player_killed_enemy_factor

1

 

 

cash_player_killed_hostage

-1000

 

 

cash_player_killed_teammate

-300

 

 

cash_player_rescued_hostage

1000

 

 

cash_player_respawn_amount

0

 

 

cash_team_elimination_bomb_map

3250

 

 

cash_team_elimination_hostage_map_ct

2000

 

 

cash_team_elimination_hostage_map_t

1000

 

 

cash_team_hostage_alive

0

 

 

cash_team_hostage_interaction

500

 

 

cash_team_loser_bonus

1400

 

 

cash_team_loser_bonus_consecutive_rounds

500

 

 

cash_team_planted_bomb_but_defused

800

 

 

cash_team_rescued_hostage

0

 

 

cash_team_survive_guardian_wave

1000

 

 

cash_team_terrorist_win_bomb

3500

 

 

cash_team_win_by_defusing_bomb

3250

 

 

cash_team_win_by_hostage_rescue

3500

 

 

cash_team_win_by_time_running_out_bomb

3250

 

 

cash_team_win_by_time_running_out_hostage

3250

 

 

cast_hull

cmd

Tests hull collision detection

 

cast_ray

cmd

Tests collision detection

 

cc_emit

cmd

Emits a closed caption

 

cc_findsound

cmd

Searches for soundname which emits specified text.

 

cc_flush

cmd

Flushes async'd captions.

 

cc_lang

0

Current close caption language (emtpy = use game UI language)

 

cc_linger_time

1

Close caption linger time.

 

 

Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars

 

 

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