Lista de CS: GO Cvars 6

Name

Value

Help Text

CHEAT

mod_DumpWeaponWiewModelCache

cmd

Dumps the weapon view model cache contents

 

mod_DumpWeaponWorldModelCache

cmd

Dumps the weapon world model cache contents

 

molotov_throw_detonate_time

2

 

CHEAT

motdfile

0

The MOTD file to load.

 

'+movedown'

cmd

 

 

'-movedown'

cmd

 

 

'+moveleft'

cmd

 

 

'-moveleft'

cmd

 

 

'+moveright'

cmd

 

 

'-moveright'

cmd

 

 

'+moveup'

cmd

 

 

'-moveup'

cmd

 

 

movie_fixwave

cmd

Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.

 

mp_afterroundmoney

0

amount of money awared to every player after each round

 

mp_autokick

1

Kick idle/team-killing/team-damaging players

 

mp_autoteambalance

1

 

 

mp_backup_restore_list_files

cmd

Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o

 

mp_backup_restore_load_autopause

1

Whether to automatically pause the match after restoring round data from backup

 

mp_backup_restore_load_file

cmd

Loads player cash, KDA, scores and team scores; resets to the next round after the backup

 

mp_backup_round_auto

1

If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk

 

mp_backup_round_file

0

If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor

 

mp_backup_round_file_last

0

Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.

 

mp_backup_round_file_pattern

0

If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_

 

mp_buy_allow_grenades

1

Whether players can purchase grenades from the buy menu or not.

 

mp_buy_anywhere

0

When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

 

mp_buy_during_immunity

0

When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

 

mp_buytime

90

How many seconds after round start players can buy items for.

 

mp_c4timer

45

how long from when the C4 is armed until it blows

 

mp_competitive_endofmatch_extra_time

15

After a competitive match finishes rematch voting extra time is given for rankings.

 

mp_ct_default_grenades

0

The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi

 

mp_ct_default_melee

0

The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou

 

mp_ct_default_primary

0

The default primary (rifle) weapon that the CTs will spawn with

 

mp_ct_default_secondary

0

The default secondary (pistol) weapon that the CTs will spawn with

 

mp_death_drop_c4

1

Whether c4 is droppable

 

mp_death_drop_defuser

1

Drop defuser on player death

 

mp_death_drop_grenade

2

Which grenade to drop on player death: 0=none, 1=best, 2=current or best

 

mp_death_drop_gun

1

Which gun to drop on player death: 0=none, 1=best, 2=current or best

 

mp_deathcam_skippable

1

Determines whether a player can early-out of the deathcam.

 

mp_default_team_winner_no_objective

-1

If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run

 

mp_defuser_allocation

0

How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

 

mp_disable_autokick

cmd

Prevents a userid from being auto-kicked

 

mp_display_kill_assists

1

Whether to display and score player assists

 

mp_dm_bonus_length_max

30

Maximum time the bonus time will last (in seconds)

 

mp_dm_bonus_length_min

30

Minimum time the bonus time will last (in seconds)

 

mp_dm_bonus_percent

50

Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.

 

mp_dm_time_between_bonus_max

40

Maximum time a bonus time will start after the round start or after the last bonus (in seconds)

 

mp_dm_time_between_bonus_min

30

Minimum time a bonus time will start after the round start or after the last bonus (in seconds)

 

mp_do_warmup_offine

0

Whether or not to do a warmup period at the start of a match in an offline (bot) match.

 

mp_do_warmup_period

1

Whether or not to do a warmup period at the start of a match.

 

mp_dump_timers

cmd

Prints round timers to the console for debugging

 

mp_endmatch_votenextleveltime

20

If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.

 

mp_endmatch_votenextmap

1

Whether or not players vote for the next map at the end of the match when the final scoreboard comes up

 

mp_endmatch_votenextmap_keepcurrent

1

If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the

 

mp_force_assign_teams

0

Players don't get to choose what team they are on, it is auto assinged.

 

mp_force_pick_time

15

The amount of time a player has on the team screen to make a selection before being auto-teamed

 

mp_forcecamera

1

Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_

 

mp_forcerespawnplayers

cmd

Force all players to respawn.

 

mp_forcewin

cmd

Forces team to win

 

mp_free_armor

0

Determines whether armor and helmet are given automatically.

 

mp_freezetime

6

how many seconds to keep players frozen when the round starts

 

mp_friendlyfire

0

Allows team members to injure other members of their team

 

mp_ggprogressive_random_weapon_kills_needed

2

If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon

 

mp_ggprogressive_round_restart_delay

15

Number of seconds to delay before restarting a round after a win in gungame progessive

 

mp_ggprogressive_use_random_weapons

1

If set, selects random weapons from set categories for the progression order

 

mp_ggtr_bomb_defuse_bonus

1

Number of bonus upgrades to award the CTs when they defuse a gun game bomb

 

mp_ggtr_bomb_detonation_bonus

1

Number of bonus upgrades to award the Ts when they detonate a gun game bomb

 

mp_ggtr_bomb_pts_for_flash

4

Kill points required in a round to get a bonus flash grenade

 

mp_ggtr_bomb_pts_for_he

3

Kill points required in a round to get a bonus HE grenade

 

mp_ggtr_bomb_pts_for_molotov

5

Kill points required in a round to get a bonus molotov cocktail

 

mp_ggtr_bomb_pts_for_upgrade

2

Kill points required to upgrade a player's weapon

 

mp_ggtr_bomb_respawn_delay

0

Number of seconds to delay before making the bomb available to a respawner in gun game

 

mp_ggtr_end_round_kill_bonus

1

Number of bonus points awarded in Demolition Mode when knife kill ends round

 

mp_ggtr_halftime_delay

0

Number of seconds to delay during TR Mode halftime

 

mp_ggtr_last_weapon_kill_ends_half

0

End the half and give a team round point when a player makes a kill using the final weapon

 

mp_ggtr_num_rounds_autoprogress

3

Upgrade the player's weapon after this number of rounds without upgrading

 

mp_give_player_c4

1

Whether this map should spawn a c4 bomb for a player or not.

 

mp_guardian_bot_money_per_wave

800

The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th

 

mp_guardian_player_dist_max

2000

The maximum distance a player is allowed to get from the bombsite before they're killed.

 

mp_guardian_player_dist_min

1300

The distance at which we start to warn a player when they are too far from the guarded bombsite.

 

mp_guardian_special_kills_needed

10

The number of kills needed with a specific weapon.

 

mp_guardian_special_weapon_needed

0

The weapon that needs to be used to increment the kills needed to complete the mission.

 

mp_halftime

0

Determines whether the match switches sides in a halftime event.

 

mp_halftime_duration

15

Number of seconds that halftime lasts

 

mp_halftime_pausetimer

0

Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.

 

mp_hostages_max

2

Maximum number of hostages to spawn.

 

mp_hostages_rescuetime

1

Additional time added to round time if a hostage is reached by a CT.

 

mp_hostages_run_speed_modifier

1

Default is 1.0, slow down hostages by setting this to < 1.0.

 

mp_hostages_spawn_farthest

0

When enabled will consistently force the farthest hostages to spawn.

 

mp_hostages_spawn_force_positions

0

Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'

 

mp_hostages_spawn_same_every_round

1

0 = spawn hostages randomly every round, 1 = same spawns for entire match.

 

mp_hostages_takedamage

0

Whether or not hostages can be hurt.

 

mp_humanteam

0

Restricts human players to a single team {any, CT, T}

 

mp_ignore_round_win_conditions

0

Ignore conditions which would end the current round

 

mp_join_grace_time

2

Number of seconds after round start to allow a player to join a game

 

mp_limitteams

2

Max # of players 1 team can have over another (0 disables check)

 

mp_logdetail

0

Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

 

mp_match_can_clinch

1

Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?

 

mp_match_end_changelevel

0

At the end of the match, perform a changelevel even if next map is the same

 

mp_match_end_restart

0

At the end of the match, perform a restart instead of loading a new map

 

mp_match_restart_delay

15

Time (in seconds) until a match restarts.

 

mp_maxmoney

16000

maximum amount of money allowed in a player's account

 

mp_maxrounds

0

max number of rounds to play before server changes maps

 

mp_molotovusedelay

15

Number of seconds to delay before the molotov can be used after acquiring it

 

mp_overtime_enable

0

If a match ends in a tie, use overtime rules to determine winner

 

mp_overtime_halftime_pausetimer

0

If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t

 

mp_overtime_maxrounds

6

When overtime is enabled play additional rounds to determine winner

 

mp_overtime_startmoney

10000

Money assigned to all players at start of every overtime half

 

mp_pause_match

cmd

Pause the match in the next freeze time

 

mp_playercashawards

1

Players can earn money by performing in-game actions

 

mp_playerid

0

Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names

 

mp_playerid_delay

0

Number of seconds to delay showing information in the status bar

 

mp_playerid_hold

0

Number of seconds to keep showing old information in the status bar

 

mp_radar_showall

0

Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

 

mp_randomspawn

0

Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.

 

mp_randomspawn_in_bombsite

-1

If set to the index of a bombsite, will cause random spawns to be only created near that site.

 

mp_randomspawn_los

1

If using mp_randomspawn, determines whether to test Line of Sight when spawning.

 

mp_respawn_immunitytime

4

How many seconds after respawn immunity lasts.

 

mp_respawn_on_death_ct

0

When set to 1, counter-terrorists will respawn after dying.

 

mp_respawn_on_death_t

0

When set to 1, terrorists will respawn after dying.

 

mp_respawnwavetime_ct

10

Time between respawn waves for CTs.

 

mp_respawnwavetime_t

10

Time between respawn waves for Terrorists.

 

mp_restartgame

0

If non-zero, game will restart in the specified number of seconds

 

mp_round_restart_delay

7

Number of seconds to delay before restarting a round after a win

 

mp_roundtime

5

How many minutes each round takes.

 

mp_roundtime_defuse

0

How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.

 

mp_roundtime_hostage

0

How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.

 

mp_scrambleteams

cmd

Scramble the teams and restart the game

 

mp_solid_teammates

1

Determines whether teammates are solid or not.

 

mp_spawnprotectiontime

5

Kick players who team-kill within this many seconds of a round restart.

 

mp_spec_swapplayersides

0

Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.

 

mp_spectators_max

2

How many spectators are allowed in a match.

 

mp_startmoney

800

amount of money each player gets when they reset

 

mp_swapteams

cmd

Swap the teams and restart the game

 

mp_switchteams

cmd

Switch teams and restart the game

 

mp_t_default_grenades

0

The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this

 

mp_t_default_melee

0

The default melee weapon that the Ts will spawn with

 

mp_t_default_primary

0

The default primary (rifle) weapon that the Ts will spawn with

 

mp_t_default_secondary

0

The default secondary (pistol) weapon that the Ts will spawn with

 

mp_td_dmgtokick

300

The damage threshhold players have to exceed in a match to get kicked.

 

mp_td_dmgtowarn

200

The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.

 

mp_td_spawndmgthreshold

50

The damage threshold players have to exceed at the start of the round to be warned/kick.

 

mp_teamcashawards

1

Teams can earn money by performing in-game actions

 

mp_teamflag_1

0

Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.

 

mp_teamflag_2

0

Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.

 

mp_teamlogo_1

0

Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'

 

mp_teamlogo_2

0

Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'

 

mp_teammatchstat_1

0

A non-empty string sets first team's match stat.

 

mp_teammatchstat_2

0

A non-empty string sets second team's match stat.

 

mp_teammatchstat_cycletime

45

Cycle match stats after so many seconds

 

mp_teammatchstat_holdtime

5

Decide on a match stat and hold it additionally for at least so many seconds

 

mp_teammatchstat_txt

0

A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.

 

mp_teammates_are_enemies

0

When set, your teammates act as enemies and all players are valid targets.

 

mp_teamname_1

0

A non-empty string overrides the first team's name.

 

mp_teamname_2

0

A non-empty string overrides the second team's name.

 

mp_teamprediction_pct

0

A value between 1 and 99 will show predictions in favor of CT team.

 

mp_teamprediction_txt

0

A value between 1 and 99 will set predictions in favor of first team.

 

mp_timelimit

5

game time per map in minutes

 

mp_tkpunish

0

Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}

 

mp_tournament_restart

cmd

Restart Tournament Mode on the current level.

 

mp_unpause_match

cmd

Resume the match

 

mp_use_respawn_waves

0

When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w

 

mp_verbose_changelevel_spew

1

 

 

mp_warmup_end

cmd

End warmup immediately.

 

mp_warmup_pausetimer

0

Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.

 

mp_warmup_start

cmd

Start warmup.

 

mp_warmuptime

30

How long the warmup period lasts. Changing this value resets warmup.

 

mp_warmuptime_all_players_connected

60

Warmup time to use when all players have connected in official competitive. 0 to disable.

 

mp_weapons_allow_map_placed

0

If this convar is set, when a match starts, the game will not delete weapons placed in the map.

 

mp_weapons_allow_randomize

0

If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon

 

mp_weapons_allow_zeus

1

Determines whether the Zeus is purchasable or not.

 

mp_weapons_glow_on_ground

0

If this convar is set, weapons on the ground will have a glow around them.

 

mp_win_panel_display_time

3

The amount of time to show the win panel between matches / halfs

 

ms_player_dump_properties

cmd

Prints a dump the current players property data

 

multvar

cmd

Multiply specified convar value.

 

muzzleflash_light

1

 

 

name

0

Current user name

 

nav_add_to_selected_set

cmd

Add current area to the selected set.

 

nav_add_to_selected_set_by_id

cmd

Add specified area id to the selected set.

 

nav_analyze

cmd

Re-analyze the current Navigation Mesh and save it to disk.

 

nav_area_bgcolor

5,03E+08

RGBA color to draw as the background color for nav areas while editing.

CHEAT

nav_area_max_size

50

Max area size created in nav generation

CHEAT

nav_avoid

cmd

Toggles the 'avoid this area when possible' flag used by the AI system.

 

nav_begin_area

cmd

Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and

 

nav_begin_deselecting

cmd

Start continuously removing from the selected set.

 

nav_begin_drag_deselecting

cmd

Start dragging a selection area.

 

nav_begin_drag_selecting

cmd

Start dragging a selection area.

 

nav_begin_selecting

cmd

Start continuously adding to the selected set.

 

nav_begin_shift_xy

cmd

Begin shifting the Selected Set.

 

nav_build_ladder

cmd

Attempts to build a nav ladder on the climbable surface under the cursor.

 

nav_check_connectivity

cmd

Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).

 

nav_check_file_consistency

cmd

Scans the maps directory and reports any missing/out-of-date navigation files.

 

nav_check_floor

cmd

Updates the blocked/unblocked status for every nav area.

 

nav_check_stairs

cmd

Update the nav mesh STAIRS attribute

 

nav_chop_selected

cmd

Chops all selected areas into their component 1x1 areas

 

nav_clear_attribute

cmd

Remove given nav attribute from all areas in the selected set.

 

nav_clear_selected_set

cmd

Clear the selected set.

 

nav_clear_walkable_marks

cmd

Erase any previously placed walkable positions.

 

nav_compress_id

cmd

Re-orders area and ladder ID's so they are continuous.

 

nav_connect

cmd

To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a

 

nav_coplanar_slope_limit

0

 

CHEAT

nav_coplanar_slope_limit_displacement

0

 

CHEAT

nav_corner_adjust_adjacent

18

radius used to raise/lower corners in nearby areas when raising/lowering corners.

CHEAT

nav_corner_lower

cmd

Lower the selected corner of the currently marked Area.

 

nav_corner_place_on_ground

cmd

Places the selected corner of the currently marked Area on the ground.

 

nav_corner_raise

cmd

Raise the selected corner of the currently marked Area.

 

nav_corner_select

cmd

Select a corner of the currently marked Area. Use multiple times to access all four corners.

 

nav_create_area_at_feet

0

Anchor nav_begin_area Z to editing player's feet

CHEAT

nav_create_place_on_ground

0

If true, nav areas will be placed flush with the ground when created by hand.

CHEAT

nav_crouch

cmd

Toggles the 'must crouch in this area' flag used by the AI system.

 

nav_debug_blocked

0

 

CHEAT

nav_delete

cmd

Deletes the currently highlighted Area.

 

nav_delete_marked

cmd

Deletes the currently marked Area (if any).

 

nav_disconnect

cmd

To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec

 

nav_displacement_test

10000

Checks for nodes embedded in displacements (useful for in-development maps)

CHEAT

nav_dont_hide

cmd

Toggles the 'area is not suitable for hiding spots' flag used by the AI system.

 

nav_draw_limit

500

The maximum number of areas to draw in edit mode

CHEAT

nav_edit

0

Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.

CHEAT

nav_end_area

cmd

Defines the second corner of a new Area or Ladder and creates it.

 

nav_end_deselecting

cmd

Stop continuously removing from the selected set.

 

nav_end_drag_deselecting

cmd

Stop dragging a selection area.

 

nav_end_drag_selecting

cmd

Stop dragging a selection area.

 

nav_end_selecting

cmd

Stop continuously adding to the selected set.

 

nav_end_shift_xy

cmd

Finish shifting the Selected Set.

 

 

Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars

 

 

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