Lista de CS: GO Cvars 7

Name

Value

Help Text

CHEAT

nav_flood_select

cmd

Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.

 

nav_gen_cliffs_approx

cmd

Mark cliff areas, post-processing approximation

 

nav_generate

cmd

Generate a Navigation Mesh for the current map and save it to disk.

 

nav_generate_fencetops

1

Autogenerate nav areas on fence and obstacle tops

CHEAT

nav_generate_fixup_jump_areas

1

Convert obsolete jump areas into 2-way connections

CHEAT

nav_generate_incremental

cmd

Generate a Navigation Mesh for the current map and save it to disk.

 

nav_generate_incremental_range

2000

 

CHEAT

nav_generate_incremental_tolerance

0

Z tolerance for adding new nav areas.

CHEAT

nav_jump

cmd

Toggles the 'traverse this area by jumping' flag used by the AI system.

 

nav_ladder_flip

cmd

Flips the selected ladder's direction.

 

nav_load

cmd

Loads the Navigation Mesh for the current map.

 

nav_lower_drag_volume_max

cmd

Lower the top of the drag select volume.

 

nav_lower_drag_volume_min

cmd

Lower the bottom of the drag select volume.

 

nav_make_sniper_spots

cmd

Chops the marked area into disconnected sub-areas suitable for sniper spots.

 

nav_mark

cmd

Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.

 

nav_mark_attribute

cmd

Set nav attribute for all areas in the selected set.

 

nav_mark_unnamed

cmd

Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.

 

nav_mark_walkable

cmd

Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate

 

nav_max_view_distance

0

Maximum range for precomputed nav mesh visibility (0 = default 1500 units)

CHEAT

nav_max_vis_delta_list_length

64

 

CHEAT

nav_merge

cmd

To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm

 

nav_merge_mesh

cmd

Merges a saved selected set into the current mesh.

 

nav_no_hostages

cmd

Toggles the 'hostages cannot use this area' flag used by the AI system.

 

nav_no_jump

cmd

Toggles the 'dont jump in this area' flag used by the AI system.

 

nav_place_floodfill

cmd

Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli

 

nav_place_list

cmd

Lists all place names used in the map.

 

nav_place_pick

cmd

Sets the current Place to the Place of the Area under the cursor.

 

nav_place_replace

cmd

Replaces all instances of the first place with the second place.

 

nav_place_set

cmd

Sets the Place of all selected areas to the current Place.

 

nav_potentially_visible_dot_tolerance

0

 

CHEAT

nav_precise

cmd

Toggles the 'dont avoid obstacles' flag used by the AI system.

 

nav_quicksave

0

Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.

CHEAT

nav_raise_drag_volume_max

cmd

Raise the top of the drag select volume.

 

nav_raise_drag_volume_min

cmd

Raise the bottom of the drag select volume.

 

nav_recall_selected_set

cmd

Re-selects the stored selected set.

 

nav_remove_from_selected_set

cmd

Remove current area from the selected set.

 

nav_remove_jump_areas

cmd

Removes legacy jump areas, replacing them with connections.

 

nav_run

cmd

Toggles the 'traverse this area by running' flag used by the AI system.

 

nav_save

cmd

Saves the current Navigation Mesh to disk.

 

nav_save_selected

cmd

Writes the selected set to disk for merging into another mesh via nav_merge_mesh.

 

nav_select_blocked_areas

cmd

Adds all blocked areas to the selected set

 

nav_select_damaging_areas

cmd

Adds all damaging areas to the selected set

 

nav_select_half_space

cmd

Selects any areas that intersect the given half-space.

 

nav_select_invalid_areas

cmd

Adds all invalid areas to the Selected Set.

 

nav_select_obstructed_areas

cmd

Adds all obstructed areas to the selected set

 

nav_select_overlapping

cmd

Selects nav areas that are overlapping others.

 

nav_select_radius

cmd

Adds all areas in a radius to the selection set

 

nav_select_stairs

cmd

Adds all stairway areas to the selected set

 

nav_selected_set_border_color

-1,7E+07

Color used to draw the selected set borders while editing.

CHEAT

nav_selected_set_color

1,62E+09

Color used to draw the selected set background while editing.

CHEAT

nav_set_place_mode

cmd

Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.

 

nav_shift

cmd

Shifts the selected areas by the specified amount

 

nav_show_approach_points

0

Show Approach Points in the Navigation Mesh.

CHEAT

nav_show_area_info

0

Duration in seconds to show nav area ID and attributes while editing

CHEAT

nav_show_compass

0

 

CHEAT

nav_show_continguous

0

Highlight non-contiguous connections

CHEAT

nav_show_danger

0

Show current 'danger' levels.

CHEAT

nav_show_light_intensity

0

 

CHEAT

nav_show_node_grid

0

 

CHEAT

nav_show_node_id

0

 

CHEAT

nav_show_nodes

0

 

CHEAT

nav_show_player_counts

0

Show current player counts in each area.

CHEAT

nav_show_potentially_visible

0

Show areas that are potentially visible from the current nav area

CHEAT

nav_simplify_selected

cmd

Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas

 

nav_slope_limit

0

The ground unit normal's Z component must be greater than this for nav areas to be generated.

CHEAT

nav_slope_tolerance

0

The ground unit normal's Z component must be this close to the nav area's Z component to be generated.

CHEAT

nav_snap_to_grid

0

Snap to the nav generation grid when creating new nav areas

CHEAT

nav_solid_props

0

Make props solid to nav generation/editing

CHEAT

nav_splice

cmd

To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.

 

nav_split

cmd

To split an Area into two, align the split line using your cursor and invoke the split command.

 

nav_split_place_on_ground

0

If true, nav areas will be placed flush with the ground when split.

CHEAT

nav_stand

cmd

Toggles the 'stand while hiding' flag used by the AI system.

 

nav_stop

cmd

Toggles the 'must stop when entering this area' flag used by the AI system.

 

nav_store_selected_set

cmd

Stores the current selected set for later retrieval.

 

nav_strip

cmd

Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.

 

nav_subdivide

cmd

Subdivides all selected areas.

 

nav_test_node

0

 

CHEAT

nav_test_node_crouch

0

 

CHEAT

nav_test_node_crouch_dir

4

 

CHEAT

nav_test_stairs

cmd

Test the selected set for being on stairs

 

nav_toggle_deselecting

cmd

Start or stop continuously removing from the selected set.

 

nav_toggle_in_selected_set

cmd

Remove current area from the selected set.

 

nav_toggle_place_mode

cmd

Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.

 

nav_toggle_place_painting

cmd

Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.

 

nav_toggle_selected_set

cmd

Toggles all areas into/out of the selected set.

 

nav_toggle_selecting

cmd

Start or stop continuously adding to the selected set.

 

nav_transient

cmd

Toggles the 'area is transient and may become blocked' flag used by the AI system.

 

nav_unmark

cmd

Clears the marked Area or Ladder.

 

nav_update_blocked

cmd

Updates the blocked/unblocked status for every nav area.

 

nav_update_lighting

cmd

Recomputes lighting values

 

nav_update_visibility_on_edit

0

If nonzero editing the mesh will incrementally recompue visibility

CHEAT

nav_use_place

cmd

If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.

 

nav_walk

cmd

Toggles the 'traverse this area by walking' flag used by the AI system.

 

nav_warp_to_mark

cmd

Warps the player to the marked area.

 

nav_world_center

cmd

Centers the nav mesh in the world

 

net_allow_multicast

1

 

 

net_blockmsg

0

1|name>

CHEAT

net_channels

cmd

Shows net channel info

 

net_droponsendoverflow

0

If enabled, channel will drop client when sending too much data causes buffer overrun

 

net_droppackets

0

Drops next n packets on client

CHEAT

net_dumpeventstats

cmd

Dumps out a report of game event network usage

 

net_earliertempents

0

 

CHEAT

net_fakejitter

0

Jitter fakelag packet time

CHEAT

net_fakelag

0

Lag all incoming network data (including loopback) by this many milliseconds.

CHEAT

net_fakeloss

0

Simulate packet loss as a percentage (negative means drop 1/n packets)

CHEAT

net_graph

0

Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,

 

net_graphheight

64

Height of netgraph panel

 

net_graphholdsvframerate

0

Hold worst case in server framerate line.

 

net_graphmsecs

400

The latency graph represents this many milliseconds.

 

net_graphpos

1

 

 

net_graphproportionalfont

1

Determines whether netgraph font is proportional or not

 

net_graphshowinterp

1

Draw the interpolation graph.

 

net_graphshowlatency

1

Draw the ping/packet loss graph.

 

net_graphshowsvframerate

0

Draw the server framerate graph.

 

net_graphsolid

1

 

 

net_graphtext

1

Draw text fields

 

net_maxroutable

1200

Requested max packet size before packets are 'split'.

 

net_public_adr

0

For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'

 

net_scale

5

 

 

net_showreliablesounds

0

 

CHEAT

net_showsplits

0

Show info about packet splits

 

net_showudp

0

Dump UDP packets summary to console

 

net_showudp_oob

0

Dump OOB UDP packets summary to console

 

net_showudp_remoteonly

0

Dump non-loopback udp only

 

net_splitrate

1

Number of fragments for a splitpacket that can be sent per frame

 

net_start

cmd

Inits multiplayer network sockets

 

net_status

cmd

Shows current network status

 

net_steamcnx_allowrelay

1

Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel

 

net_steamcnx_enabled

1

Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.

 

net_steamcnx_status

cmd

Print status of steam connection sockets.

 

net_threaded_socket_burst_cap

256

Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.

 

net_threaded_socket_recovery_rate

6400

Number of packets per second that threaded socket pump algorithm allows from client.

 

net_threaded_socket_recovery_time

60

Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.

 

next

0

Set to 1 to advance to next frame ( when singlestep == 1 )

CHEAT

nextdemo

cmd

Play next demo in sequence.

 

nextlevel

0

If set to a valid map name, will trigger a changelevel to the specified map at the end of the round

 

nextmap_print_enabled

0

When enabled prints next map to clients

 

noclip

cmd

 

 

noclip_fixup

1

 

CHEAT

notarget

cmd

 

 

npc_ally_deathmessage

1

 

CHEAT

npc_ammo_deplete

cmd

Subtracts half of the target's ammo

 

npc_bipass

cmd

Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s

 

npc_combat

cmd

Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)Arguments: {npc_name}

 

npc_conditions

cmd

Displays all the current AI conditions that an NPC has in the overlay text.Arguments: {npc_name} / {npc class_name} / no a

 

npc_create

cmd

Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen

 

npc_create_aimed

cmd

Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at

 

npc_destroy

cmd

Removes the given NPC(s) from the universeArguments: {npc_name} / {npc_class_name} / no argument picks what player is looki

 

npc_destroy_unselected

cmd

Removes all NPCs from the universe that aren't currently selected

 

npc_enemies

cmd

Shows memory of NPC. Draws an X on top of each memory.Eluded entities drawn in blue (don't know where it went)Unreachable

 

npc_focus

cmd

Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)Arguments: {npc_name} / {np

 

npc_freeze

cmd

Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.Arguments

 

npc_freeze_unselected

cmd

Freeze all NPCs not selected

 

npc_go

cmd

Selected NPC(s) will go to the location that the player is looking (shown with a purple box)Arguments:-none-

 

npc_go_random

cmd

Sends all selected NPC(s) to a random node.Arguments: -none-

 

npc_heal

cmd

Heals the target back to full health

 

npc_height_adjust

1

Enable test mode for ik height adjustment

 

npc_kill

cmd

Kills the given NPC(s)Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

 

npc_nearest

cmd

Draw's a while box around the NPC(s) nearest nodeArguments: {entity_name} / {class_name} / no argument picks what player i

 

npc_relationships

cmd

Displays the relationships between this NPC and all others.Arguments: {entity_name} / {class_name} / no argument picks wha

 

npc_reset

cmd

Reloads schedules for all NPC's from their script filesArguments:-none-

 

npc_route

cmd

Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang

 

npc_select

cmd

Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent boxArg

 

npc_set_freeze

cmd

Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.Arguments

 

npc_set_freeze_unselected

cmd

Freeze all NPCs not selected

 

npc_squads

cmd

 

 

npc_steering

cmd

Displays the steering obstructions of the NPC (used to perform local avoidance)Arguments: {entity_name} / {class_name} / n

 

npc_steering_all

cmd

Displays the steering obstructions of all NPCs (used to perform local avoidance)

 

npc_task_text

cmd

Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu

 

npc_tasks

cmd

Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)A

 

npc_teleport

cmd

Selected NPC will teleport to the location that the player is looking (shown with a purple box)Arguments:-none-

 

npc_thinknow

cmd

Trigger NPC to think

 

npc_viewcone

cmd

Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)Arguments: {ent

 

observer_use

cmd

 

 

occlusion_stats

cmd

Occlusion statistics; [-jitter] [-reset]

 

occlusion_test_async

0

Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi

 

occlusion_test_async_jitter

2

 

CHEAT

occlusion_test_async_move_tolerance

8

 

CHEAT

occlusion_test_camera_margins

12

Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move

 

occlusion_test_jump_margin

12

Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e

 

occlusion_test_margins

36

Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe

 

occlusion_test_record

cmd

dump occlusion tests - useful on server only

 

occlusion_test_run

cmd

run occlusion test

 

occlusion_test_shadow_length

144

Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th

 

occlusion_test_shadow_max_distance

1500

Max distance at which to consider shadows for occlusion computations

 

option_duck_method

0

 

 

option_speed_method

0

 

 

paintsplat_bias

0

Change bias value for computing circle buffer

CHEAT

paintsplat_max_alpha_noise

0

Max noise value of circle alpha

CHEAT

paintsplat_noise_enabled

1

 

CHEAT

panel_test_title_safe

0

Test vgui panel positioning with title safe indentation

CHEAT

particle_simulateoverflow

0

Used for stress-testing particle systems. Randomly denies creation of particles.

CHEAT

particle_test_attach_attachment

0

Attachment index for attachment mode

CHEAT

particle_test_attach_mode

0

Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'

CHEAT

particle_test_file

0

Name of the particle system to dynamically spawn

CHEAT

particle_test_start

cmd

Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl

 

particle_test_stop

cmd

Stops all particle systems on the selected entities.Arguments: {entity_name} / {class_name} / no argument picks what playe

 

password

7

Current server access password

 

path

cmd

Show the engine filesystem path.

 

pause

cmd

Toggle the server pause state.

 

perfui

cmd

Show/hide the level performance tools UI.

 

perfvisualbenchmark

cmd

 

 

perfvisualbenchmark_abort

cmd

 

 

phys_debug_check_contacts

0

 

CHEAT

phys_show_active

0

 

CHEAT

physics_budget

cmd

Times the cost of each active object

 

physics_constraints

cmd

Highlights constraint system graph for an entity

 

physics_debug_entity

cmd

Dumps debug info for an entity

 

physics_highlight_active

cmd

Turns on the absbox for all active physics objects

 

physics_report_active

cmd

Lists all active physics objects

 

physics_select

cmd

Dumps debug info for an entity

 

picker

cmd

Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play

 

ping

cmd

Display ping to server.

 

pingserver

cmd

Ping a server for info

 

pixelvis_debug

cmd

Dump debug info

 

 

Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars

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