Lista de CS: GO Cvars 1
Name |
Value |
Help Text |
CHEAT |
cmd |
Autosave |
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cmd |
AutoSaveDangerous |
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cmd |
Restarts bug reporter .dll |
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cmd |
Record a demo incrementally. |
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cmd |
Erases current game stats and writes out a blank stats file |
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cmd |
Shutdown and restart the engine. |
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0 |
Turn on achievement debug msgs. |
CHEAT |
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0 |
Turn off achievements. |
CHEAT |
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cmd |
Add an IP address to the ban list. |
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0 |
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cmd |
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cmd |
Clears bits set on nav links indicating link is unusable |
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0 |
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
CHEAT |
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cmd |
Debug the attempted connection between two nodes |
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0 |
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CHEAT |
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cmd |
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t |
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0 |
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CHEAT |
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cmd |
Drop an ai_hint at the player's current eye position. |
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cmd |
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cmd |
Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments:NPC name or classname, |
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cmd |
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are |
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cmd |
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a |
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0 |
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cmd |
If NPC is stepping through tasks (see ai_step ) will resume normal processing. |
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cmd |
Set how high AI bumps up ground walkers when checking steps |
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cmd |
Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. |
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cmd |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre |
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cmd |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre |
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cmd |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre |
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cmd |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Gre |
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cmd |
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by |
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cmd |
Draw a grid on the floor where looking. |
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cmd |
Displays all hints as small boxesBlue- hint is available for useRed- hint is currently being used by an NPCOrange- |
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cmd |
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:Green- |
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cmd |
Highlight the specified node |
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cmd |
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d |
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cmd |
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no |
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cmd |
Test AI LOS from the player's POV |
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0 |
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1 |
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CHEAT |
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cmd |
Generate a report to the console. |
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cmd |
Generate a report to the console. |
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cmd |
Changes the density of air for drag computations. |
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cmd |
Alias a command. |
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cmd |
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cmd |
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cmd |
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cmd |
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30 |
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52 |
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12 |
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26 |
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24 |
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100 |
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35 |
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200 |
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90 |
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40 |
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100 |
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90 |
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120 |
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32 |
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1 |
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1 |
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3 |
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cmd |
Accept a redirect request by the server. |
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cmd |
Notify engine that we've finished building a map |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
Audit the memory usage and files in the save-to-memory system |
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cmd |
Attempt to purchase items with the order listed in cl_autobuy |
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cmd |
Autosave |
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cmd |
AutoSaveDangerous |
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cmd |
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cmd |
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cmd |
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cmd |
Add a user ID to the ban list. |
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cmd |
Add an IP address to the ban list. |
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cmd |
Ends gathering of info. |
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cmd |
Shows a dialog displaying the most recent benchmark results. |
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cmd |
Starts gathering of info. Arguments: filename to write results into |
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cmd |
Uploads most recent benchmark stats to the Valve servers. |
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cmd |
Takes a snapshot of a particular frame in a time demo. |
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cmd |
Bind a key. |
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cmd |
Bind a key for OSX only. |
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cmd |
Performs a bind <key> 'increment var <cvar> 0 1 1' |
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cmd |
Dump the contents of the blackbox |
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cmd |
Record an entry into the blackbox |
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cmd |
ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. |
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cmd |
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. |
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cmd |
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. |
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cmd |
Allows the bots to use all weapons |
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1 |
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
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5 |
Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty |
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-2 |
Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty |
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0 |
Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
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0 |
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CHEAT |
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0 |
Force bots to do a special behavior. |
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0 |
For internal testing purposes. |
CHEAT |
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0 |
For internal testing purposes. |
CHEAT |
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0 |
If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
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1 |
If nonzero and there is a human on the team, the bots will not get scenario items. |
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1 |
Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
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0 |
If nonzero, bots will not fire weapons (for debugging). |
CHEAT |
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0 |
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CHEAT |
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cmd |
Sends a bot to the marked nav area (useful for testing navigation meshes) |
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cmd |
Sends a bot to the selected nav area (useful for testing navigation meshes) |
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0 |
Bots will not see non-bot players. |
CHEAT |
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1 |
If nonzero, bots wait until a player joins before entering the game. |
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0 |
Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
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cmd |
ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. |
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cmd |
ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. |
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cmd |
Restricts the bots to only using knives |
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0 |
bots are given these items at round start |
CHEAT |
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-1 |
Max distance bots can see targets. |
CHEAT |
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0 |
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CHEAT |
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180 |
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CHEAT |
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cmd |
Restricts the bots to only using pistols |
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cmd |
bot_place - Places a bot from the map at where the local player is pointing. |
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10 |
Determines the total number of bots in the game. |
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0 |
Determines the type of quota.Allowed values: 'normal', 'fill', and 'match'.If 'fill', the server will adjust bots to keep N p |
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0 |
should bots ignore their prefered weapons and just buy weapons at random? |
CHEAT |
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0 |
Show areas where rushing players will initially meet. |
CHEAT |
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0 |
For internal testing purposes. |
CHEAT |
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0 |
Show when each nav area can first be reached by each team. |
CHEAT |
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cmd |
Restricts the bots to only using sniper rifles |
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0 |
If nonzero, immediately stops all bot processing. |
CHEAT |
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0 |
For internal testing purposes. |
CHEAT |
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0 |
If nonzero, bots will stay in idle mode and not attack. |
CHEAT |
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cmd |
Draw a debug box. |
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cmd |
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cmd |
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cmd |
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30 |
number of frames to look at when figuring out average frametimes |
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128 |
how translucent the budget panel is |
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128 |
how translucent the budget panel is |
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16 |
budget bargraph range in milliseconds |
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100 |
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
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66 |
budget history range in milliseconds |
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0 |
number between 0 and 1 |
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384 |
height in pixels of the budget panel |
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512 |
width in pixels of the budget panel |
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0 |
number of pixels from the left side of the game screen to draw the budget panel |
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50 |
number of pixels from the top side of the game screen to draw the budget panel |
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30 |
number of frames to look at when figuring out peak frametimes |
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0 |
enable/disable averages in the budget panel |
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1 |
turn history graph off and on. . good to turn off on low end |
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1 |
enable/disable peaks in the budget panel |
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cmd |
Turn a budget group on/off |
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cmd |
Show the bug reporting UI. |
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cmd |
Automatically swaps the current weapon for the bug bait and back again. |
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0 |
Upload attachments asynchronously |
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0 |
Username to use for bugreporter |
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cmd |
Rebuild cubemaps. |
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0 |
Indicates we're building cubemaps |
CHEAT |
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cmd |
buildmodelforworld |
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cmd |
Temporary solution for Pinion to kick back to community map makers. |
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cmd |
Show or hide main buy menu |
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cmd |
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. |
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200 |
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90 |
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135 |
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30 |
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0 |
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-135 |
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100 |
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100 |
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0 |
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120 |
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40 |
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5 |
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20 |
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cmd |
cache_print [section]Print out contents of cache memory. |
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cmd |
cache_print_lru [section]Print out contents of cache memory. |
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cmd |
cache_print_summary [section]Print out a summary contents of cache memory. |
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cmd |
Start a vote on an issue. |
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1 |
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
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cmd |
Tells camera to change modes |
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4 |
Controls the speed when matching offset to ideal angles in thirdperson view |
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150 |
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0 |
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0 |
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4 |
Amount of lag used when matching offset to ideal angles in thirdperson view |
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0 |
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0 |
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0 |
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
CHEAT |
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0 |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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300 |
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300 |
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-30 |
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0 |
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150 |
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300 |
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1 |
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-1000 |
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-300 |
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1000 |
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0 |
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3250 |
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2000 |
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1000 |
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0 |
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500 |
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1400 |
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500 |
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800 |
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0 |
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1000 |
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3500 |
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3250 |
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3500 |
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3250 |
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3250 |
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cmd |
Tests hull collision detection |
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cmd |
Tests collision detection |
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cmd |
Emits a closed caption |
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cmd |
Searches for soundname which emits specified text. |
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cmd |
Flushes async'd captions. |
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0 |
Current close caption language (emtpy = use game UI language) |
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1 |
Close caption linger time. |
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Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars
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