Lista de CS: GO Cvars 10
Name |
Value |
Help Text |
CHEAT |
1 |
Relative volume of round end music. |
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1 |
Relative volume of round start music. |
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cmd |
Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>. |
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cmd |
Set named Mixgroup of current mixer to mix vol, mute, solo. |
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cmd |
Set named Mixgroup of named mix layer to mix vol, mute, solo. |
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cmd |
Set named mix layer mix amount. |
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cmd |
Set a sound paramater |
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0 |
Show sounds info |
CHEAT |
|
0 |
Limit debug sounds to those containing this substring |
CHEAT |
|
0 |
Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con |
CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
|
CHEAT |
|
cmd |
Flush and re-parse the sound operator system |
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0 |
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CHEAT |
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cmd |
Prints a list of currently available operators |
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0 |
Spew data about the list of block entries. |
CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
|
CHEAT |
|
cmd |
Reload soundmixers.txt file. |
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cmd |
List all mix groups to dev console. |
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cmd |
List all mix layers to dev console. |
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cmd |
List all mixers to dev console. |
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cmd |
Set named mix layer / mix group, trigger amount. |
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cmd |
Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
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cmd |
Apply cos(angle) * weight before pan law |
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cmd |
Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
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cmd |
Apply cos(angle) * weight before pan law |
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1 |
Relative volume of ten second warning music. |
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cmd |
checks _master.cache based on file sizes and rebuilds any change/new entries |
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0 |
Show sounds location in world |
CHEAT |
|
cmd |
If running a game, outputs the precache manifest for the current level |
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cmd |
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|
cmd |
Fade client volume. |
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cmd |
Describe the current sound device. |
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cmd |
List all known sounds. |
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0 |
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
CHEAT |
|
cmd |
Dumps the client's soundscape data. |
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3 |
Time to crossfade sound effects between soundscapes |
CHEAT |
|
cmd |
Flushes the server & client side soundscapes |
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0 |
Prints current volume of radius sounds |
CHEAT |
|
cmd |
Play a constructed sentence. |
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0 |
If nonzero, allow free-roaming spectator camera. |
CHEAT |
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
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CHEAT |
|
2 |
|
CHEAT |
|
0 |
The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. |
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80 |
Maximum random distance from the target to stop when framing them in observer freeze cam. |
CHEAT |
|
60 |
Minimum random distance from the target to stop when framing them in observer freeze cam. |
CHEAT |
|
0 |
Time spent with the freeze panel still up after observer freeze cam is done. |
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42 |
The target FOV that the deathcam should use. |
CHEAT |
|
90 |
The target FOV that the deathcam should use when the cam zoom far away on the target. |
CHEAT |
|
5 |
Time spend frozen in observer freeze cam. |
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2 |
Time players are prevented from skipping the freeze cam |
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0 |
Time taken to zoom in to frame a target in observer freeze cam. |
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0 |
Time taken to zoom in to frame a target in observer freeze cam when they are far away. |
CHEAT |
|
cmd |
Move spectator to specified origin and eyes to specified pitch yaw. |
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cmd |
Shows or hides the spectator bar |
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0 |
Toggle the visibility of scoreboard players. |
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cmd |
Lerp the spectator camera to specified origin and eyes to specified pitch yaw. |
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cmd |
Activates spectator menu |
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cmd |
Set spectator mode |
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cmd |
Spectate next player |
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cmd |
Spectate player by index |
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cmd |
Spectate player by name |
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cmd |
dump position and angles to the console |
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cmd |
Spectate previous player ( valid values are 3 to 6 ) |
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0 |
If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode |
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1 |
If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). |
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cmd |
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cmd |
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cmd |
generates a fake spike |
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cmd |
Cause the engine to spincycle (Debug!!) |
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0 |
Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
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cmd |
Start playing on specified map with max allowed splitscreen players. |
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cmd |
ss_reloadletterbox |
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0 |
Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |
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cmd |
Dump memory stats |
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cmd |
Play demos in demo sequence. |
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cmd |
Start recording movie frames. |
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cmd |
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer |
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cmd |
Prints server performance variables |
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cmd |
Display map and connection status. |
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cmd |
Finish recording demo. |
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cmd |
Fades out all transition videos playing to the screen: <time> |
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cmd |
Stop playing back a demo. |
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cmd |
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cmd |
Stops all soundscape processing and fades current looping sounds |
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cmd |
Stops all videos playing to the screen |
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cmd |
Fades out all videos playing to the screen: <time> |
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cmd |
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cmd |
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cmd |
Create dictionary for current strings. |
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cmd |
Parses and stuffs command line + commands to command buffer. |
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0 |
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cmd |
Reports the surface properties at the cursor |
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5 |
Linear acceleration amount (old value is 5.6) |
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0 |
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1 |
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12 |
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0 |
Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t |
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1 |
Allow voting? |
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1 |
Allow or disallow the wait command on clients connected to this server. |
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1 |
Allow clients to download files |
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1 |
Allow clients to upload customizations files |
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0 |
Players can hear all enemy communication (voice, chat) |
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0 |
If set, server only simulates entities on even numbered ticks. |
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0 |
Arms Race gun level after which vote to restart is disallowed |
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1 |
Adjust the difficulty of bots each round based on contribution score. |
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1 |
When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match |
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0 |
Enable automatic ammo purchase when inside buy zones during buy periods |
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cmd |
Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |
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0 |
If set, this strips the bots of their weapons every round and forces them to rebuy. |
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|
0 |
If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult |
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0 |
If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise |
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0 |
Bounce multiplier for when physically simulated objects collide with other objects. |
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8 |
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0 |
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-1 |
Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody |
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0 |
Allow cheats on server |
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cmd |
Clear memory of server side hints displayed to the player. |
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0 |
cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
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30 |
The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
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0 |
Allows spectating and communicating with a team ( 'coach t' or 'coach ct' ) |
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1 |
Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. |
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0 |
Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. |
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0 |
Whether the server enforces file consistency for critical files |
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0 |
Contact email for server sysop |
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cmd |
sv_cs_dump_econ_item_stringtable |
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-1 |
Force cts to spawn on a bombsite |
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1 |
Turn this off to disable the player's damage feed in the console after getting killed. |
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0 |
Set this to 0 to allow direct connects to a game in progress even if no presents are present |
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0 |
Dead players can speak (voice, text) to the living |
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0 |
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0 |
Make sure entities correctly report whether or not their network data has changed. |
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0 |
If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] |
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0 |
Disallow interpolating between observer targets on this server. |
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0 |
Prevent the team select menu from showing. |
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0 |
Location from which clients can download missing files |
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cmd |
Show stats on entity packing. |
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cmd |
Dump serialized entity allocations stats. |
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0 |
|
CHEAT |
|
0 |
When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b |
|
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0 |
How frequent to hear the player's step sound or how fast they appear to be running from first person. |
CHEAT |
|
0 |
Will transmit players to all clients regardless of PVS checks. |
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|
0 |
Force server side preloading. |
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5 |
World friction. |
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0 |
Any player (including Spectator team) can speak to any other player |
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cmd |
Display the values of the convars for the current game_mode. |
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0 |
Force all clients to disable their game instructors. |
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800 |
World gravity. |
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0 |
Shows grenade trajectory visualization in-game. |
CHEAT |
|
0 |
Dot-dash style grenade trajectory arc |
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0 |
Visible thickness of grenade trajectory arc |
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20 |
Length of time grenade trajectory remains visible. |
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4 |
Length of time grenade trajectory remains visible as a spectator. |
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20 |
# of milliseconds to sleep per frame while hibernating |
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20 |
# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend |
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5 |
# of seconds to wait after final client leaves before hibernating. |
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0 |
When enabled will punt all GOTV clients during hibernation |
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1 |
Puts the server into extremely low CPU usage mode when no clients connected |
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0 |
0 = OFF, 1 = Halloween, 2 = Winter |
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0 |
Turn off Fire in the hole messages |
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0 |
Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the |
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15 |
How long should a kick ban from the server should last (in minutes) |
|
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1 |
(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any |
|
|
0 |
Player can lag compensate themselves. |
CHEAT |
|
1 |
Don't test validity of a lag comp restore, just do it. |
CHEAT |
|
0 |
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
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0 |
Log server information to only one file. |
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0 |
Log server bans in the server logs. |
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0 |
If true when log when a query is blocked (can cause very large log files) |
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1 |
Echo log information to the console. |
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1 |
Log server information in the log file. |
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0 |
Flush the log file to disk on each write (slow). |
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0 |
Folder in the game directory where server logs will be stored. |
|
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1 |
Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented |
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0 |
When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. |
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1 |
Determines max allowed net_graph value for clients. |
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10 |
Maximum queries per second to respond to from a single IP address. |
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500 |
Maximum queries per second to respond to from anywhere. |
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50000 |
Window over which to average queries per second averages. |
|
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10 |
Window over which to average queries per second averages. |
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30 |
Window over which to average queries per second averages. |
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0 |
Max bandwidth rate allowed on server, 0 == unlimited |
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320 |
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|
0 |
If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. |
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16 |
Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions |
|
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1 |
Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server |
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-1 |
Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat |
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3500 |
Maximum speed any ballistically moving object is allowed to attain per axis. |
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0 |
If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
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64 |
This sets the minimum value for cl_cmdrate. 0 == unlimited. |
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5000 |
Min bandwidth rate allowed on server, 0 == unlimited |
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|
64 |
Minimum updates per second that the server will allow |
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|
0 |
If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle |
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5 |
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|
0 |
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
CHEAT |
|
5 |
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1 |
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1 |
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1 |
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|
1 |
Party!! |
|
|
0 |
Server password for entry into multiplayer games |
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|
0 |
Is the server pausable. |
|
|
cmd |
Show precache info. |
|
|
cmd |
Show user data. |
|
|
cmd |
CheckPureServerVPKFiles |
|
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1E+08 |
Minimum number of file hashes to agree to form a consensus. |
|
|
cmd |
ListPureServerFiles |
|
|
1 |
If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
|
|
cmd |
ListPureServerFiles |
|
|
cmd |
ListPureServerFiles |
|
|
900 |
Seconds of server idle time to flush the sv_pure file hash cache. |
|
|
0 |
If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
|
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20000 |
How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
CHEAT |
|
1000 |
Maximum of how hard the hostage is pushed away from physics objects. |
CHEAT |
|
1 |
Skips SetupBones when npc's are outside the PVS |
|
|
cmd |
Display status of the query cache (client only) |
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|
128 |
How many string commands per second clients are allowed to submit, 0 to disallow all string commands |
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Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars
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