Lista de CS: GO Cvars 2
Name |
Value |
Help Text |
CHEAT |
0 |
Close caption delay before showing caption. |
|
|
cmd |
Emits a random caption |
|
|
cmd |
Toggles showing which blocks are pending/loaded async. |
|
|
0 |
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
|
|
cmd |
|
|
|
cmd |
Spawn airboat in front of the player. |
|
|
cmd |
Spawn jeep in front of the player. |
|
|
cmd |
Change server to the specified map |
|
|
cmd |
Transition to the specified map in single player |
|
|
0 |
If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
|
|
1 |
Client downloads customization files |
|
|
1 |
Client uploads customization files |
|
|
cmd |
Hud element to examine. |
|
|
0 |
The order in which autobuy will attempt to purchase items |
|
|
1 |
Auto-help |
|
|
1 |
Automatically switch to picked up weapons (if more powerful) |
|
|
450 |
|
CHEAT |
|
21 |
The amount the viewmodel lowers when running |
|
|
0 |
|
CHEAT |
|
0 |
The amount the viewmodel moves side to side when running |
|
|
0 |
The amount the viewmodel moves up and down when running |
|
|
0 |
the frequency at which the viewmodel bobs. |
|
|
0 |
|
CHEAT |
|
1 |
|
CHEAT |
|
cmd |
Purchase a favorite weapon/equipment loadout |
|
|
0 |
Skips the error prompt when saving an invalid buy favorite |
|
|
0 |
Skips the prompt when saving a buy favorite in the buy menu |
|
|
cmd |
Reset favorite loadouts to the default |
|
|
cmd |
Saves the current loadout as a favorite |
|
|
-2 |
Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
CHEAT |
|
63 |
Stores the chat filter settings |
|
|
cmd |
Clear memory of client side hints displayed to the player. |
|
|
1 |
Enable/disable clock correction on the client. |
CHEAT |
|
200 |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
CHEAT |
|
90 |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
CHEAT |
|
10 |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
CHEAT |
|
999 |
Force clock correction to match the server tick + this offset (-999 disables it). |
CHEAT |
|
0 |
Show debugging info about the clock drift. |
CHEAT |
|
150 |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
CHEAT |
|
0 |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
CHEAT |
|
64 |
Max number of command packets sent to server per second |
|
|
0 |
Preferred teammate color |
|
|
0 |
Draws a black outline around the crosshair for better visibility |
|
|
0 |
If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_ |
|
|
1 |
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. |
|
|
0 |
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. |
|
|
7 |
If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) |
|
|
1 |
Set how thick you want your crosshair outline to draw (0.1-3) |
|
|
100 |
|
|
|
2 |
Set crosshair color as defined in game_options.consoles.txt |
|
|
50 |
|
|
|
250 |
|
|
|
50 |
|
|
|
1 |
|
|
|
1 |
|
|
|
0 |
If set to 1, the gap will update dynamically based on which weapon is currently equipped |
|
|
0 |
Crosshair scaling factor (deprecated) |
|
|
5 |
|
|
|
0 |
0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN |
|
|
0 |
|
|
|
1 |
|
|
|
cmd |
cl_cs_dump_econ_item_stringtable |
|
|
cmd |
Usage: cl_csm_server_status |
|
|
cmd |
Usage: cl_csm_status |
|
|
0 |
|
CHEAT |
|
0 |
|
|
|
0 |
Turn on rumble debugging spew |
|
|
0 |
Key to decrypt encrypted GOTV messages |
|
|
0 |
Key to decrypt public encrypted GOTV messages |
|
|
0 |
force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
|
|
64 |
radius around detail sprite to avoid players |
|
|
0 |
how fast to recover position after avoiding players |
|
|
5 |
Amplitude of the detail prop sway |
|
|
1 |
extra details to create |
CHEAT |
|
0 |
|
CHEAT |
|
0 |
Turn on/off freezecam on client |
|
|
0 |
Disable HTML motds. |
|
|
0 |
Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the |
|
|
1 |
Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all) |
|
|
0 |
Determines which files can be downloaded from the server (all, none, nosounds) |
|
|
0 |
For drawing only the crosshair and death notices (used for moviemaking) |
CHEAT |
|
1 |
Enable the rendering of the hud |
CHEAT |
|
-1 |
|
CHEAT |
|
0 |
Draw a particular material over the frame |
CHEAT |
|
0 |
|
CHEAT |
|
cmd |
dump particle profiling info to particle_profile.csv |
|
|
cmd |
Dumps info about a player |
|
|
cmd |
Dump split screen workarounds. |
|
|
cmd |
Displays the client's absbox for the entity under the crosshair. |
|
|
cmd |
Displays the client's bounding box for the entity under the crosshair. |
|
|
cmd |
Displays the client's render box for the entity under the crosshair. |
|
|
0 |
For debugging, draw entity states to console |
CHEAT |
|
1 |
Enable/disable extrapolation if interpolation history runs out. |
CHEAT |
|
0 |
Set how many seconds the client will extrapolate entities for. |
CHEAT |
|
1 |
whether to use new detail sprite system |
CHEAT |
|
cmd |
Find and list all client entities with classnames that contain the specified substring.Format: cl_find_ent <substring> |
|
|
cmd |
Display data for clientside entity matching specified index.Format: cl_find_ent_index <index> |
|
|
3 |
How big to make the gap between the pips in the fixed crosshair |
|
|
0 |
For debugging. Force the engine to flush an entity packet. |
CHEAT |
|
0 |
Whether we should force preloading. |
|
|
450 |
|
CHEAT |
|
0 |
Happy holidays from the CS:GO team and Valve! |
|
|
1 |
Turn on/off freezecam's kill panel dynamic Y movement |
|
|
cmd |
Forces the server to send a full update packet |
|
|
cmd |
Display the values of the convars for the current game_mode. |
|
|
0 |
If set to 1, server IPs will be hidden in the console (except when you type 'status') |
|
|
0 |
|
|
|
1 |
|
|
|
0 |
0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. |
|
|
0 |
|
|
|
0 |
0 = default (top), 1 = bottom |
|
|
0 |
0 = show player avatars (default), 1 = just show count number (no avatars) |
|
|
1 |
|
|
|
0 |
|
|
|
0 |
Force client to ignore packets (for debugging). |
CHEAT |
|
0 |
Sets the interpolation amount (bounded on low side by server interp ratio settings). |
|
|
2 |
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
|
|
1 |
Enables or disables interpolation on listen servers or during demo playback |
|
|
0 |
If 1, will show a divider line above the grenades in the inventory panel. |
|
|
0 |
|
|
|
0 |
|
|
|
0 |
Display physics-based 'jiggle bone' debugging information |
CHEAT |
|
0 |
Display physics-based 'jiggle bone' debugging information |
CHEAT |
|
0 |
Display physics-based 'jiggle bone' debugging information |
CHEAT |
|
0 |
|
CHEAT |
|
1 |
Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no |
|
|
1 |
Perform server side lag compensation of weapon firing events. |
|
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
If set to true, the weapon names are colored in the weapon loadout to match their rarity. |
|
|
0 |
Spraypoint logo decal. |
|
|
0 |
|
|
|
3000 |
Max distance from the camera at which things will be rendered |
CHEAT |
|
1 |
|
|
|
cmd |
Reloads the panel metaclasses for vgui screens. |
|
|
0 |
|
|
|
1 |
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
|
|
0 |
Block all communication from players on the enemy team. |
|
|
1 |
Enables interpolation between observer targets |
|
|
1 |
|
|
|
1,44E+09 |
|
|
|
0 |
|
CHEAT |
|
cmd |
blank for all panels>. |
|
|
0 |
|
CHEAT |
|
cmd |
|
|
|
cmd |
Dump all new particles, optional name substring. |
|
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
Dump entity by prediction classname. |
CHEAT |
|
-1 |
Dump info about this entity to screen. |
CHEAT |
|
0 |
|
CHEAT |
|
1 |
Sets the scale of time for client-side physics (ragdolls) |
CHEAT |
|
89 |
|
CHEAT |
|
89 |
|
CHEAT |
|
1 |
Use new dissolve effect |
CHEAT |
|
cmd |
Show precache info (client). |
|
|
cmd |
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
|
|
1 |
Perform client side prediction. |
|
|
cmd |
Describe datamap_t for entindex |
|
|
0 |
Show which entities are predicting |
CHEAT |
|
1 |
Perform client side prediction of weapon effects. |
|
|
1 |
If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. |
|
|
0 |
Sets the minimum icon scale. Valid values are 0.4 to 1.0. |
|
|
1 |
1 |
|
|
0 |
Sets the radar scale. Valid values are 0.25 to 1.0. |
|
|
1 |
If set, the radar will toggle to square when the scoreboard is visible. |
|
|
600 |
Sets the gravity client-side ragdolls |
CHEAT |
|
64 |
Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra |
|
|
0 |
The order in which rebuy will attempt to repurchase items |
|
|
cmd |
Reloads the hud scale and resets scale and borders |
|
|
cmd |
|
|
|
cmd |
Removes all maps from the workshop directory. |
|
|
1 |
|
|
|
cmd |
Remove the decals from the entity under the crosshair. |
|
|
cmd |
reports client-side sound patch count |
|
|
6 |
Delay in seconds before the client will resend the 'connect' attempt |
|
|
60 |
Total time allowed for the client to resend the 'connect' attempt |
|
|
1 |
Use right-handed view models. |
|
|
1 |
Scale sensitivity of rumble effects (0 to 1.0) |
|
|
cmd |
Save custom textures of current weapon. |
|
|
1 |
Enable crosshair scaling (deprecated) |
|
|
0 |
Name of the binding to enable mouse selection in the scoreboard |
|
|
256 |
|
CHEAT |
|
1 |
Is set, the clan name will show next to player names in the death notices. |
|
|
0 |
Show activities in the (client) animation state display. |
CHEAT |
|
cmd |
Dump entity list to console. |
|
|
0 |
Show prediction errors, 2 for above plus detailed field deltas. |
|
|
0 |
Print event firing info in the console |
CHEAT |
|
0 |
Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) |
|
|
1 |
Set to 0 to not show on-screen help |
|
|
1 |
Toggles display of current loadout. |
|
|
1 |
Allow plugins to display messages to you |
|
|
0 |
Draw current position at top of screen |
|
|
450 |
|
CHEAT |
|
0 |
Set to 1 to stop all models that go through the model fast path from rendering |
CHEAT |
|
0 |
Set to 1 to skip any models that don't go through the model fast path |
CHEAT |
|
cmd |
|
|
|
cmd |
|
|
|
cmd |
Flushes the sounds.txt system (server only) |
|
|
cmd |
Flushes the sounds.txt system |
|
|
0 |
Jingle sound file. |
|
|
cmd |
Flushes the client side soundscapes |
|
|
cmd |
print soundscapes |
|
|
0 |
0 = LALT, 1 = LSHIFT, 2 = +reload |
|
|
5 |
Saves the last viewed spectator mode for use next time we start to spectate |
|
|
1 |
Toggle the visibility of the spectator bindings. |
|
|
1 |
|
|
|
512 |
|
CHEAT |
|
cmd |
print origin in script format |
|
|
cmd |
Enable/disable saving screenshots to Steam |
|
|
0 |
|
CHEAT |
|
0 |
Set to values greater than 0 for ortho view render projections. |
CHEAT |
|
1 |
Shows teamID over player's heads. 0 = off, 1 = on |
CHEAT |
|
3000 |
max distance at which the overhead team id icons will show |
CHEAT |
|
2000 |
max distance at which the overhead team id icons will show when a spectator |
CHEAT |
|
245 |
The max alpha the overhead ID names will draw as. |
|
|
1 |
How long it takes for the overhad name to fade out once your crosshair has left the target. |
|
|
1 |
In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters |
|
|
30 |
After this many seconds without receiving a packet from the server, the client will disconnect itself |
|
|
cmd |
sets tree sway wind direction and strength |
|
|
64 |
Number of packets per second of updates you are requesting from the server |
|
|
cmd |
Updates visibility bits. |
|
|
320 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). |
|
|
cmd |
Set the view entity index. |
|
|
1 |
The amount the viewmodel shifts to the left when shooting accuracy increases. |
|
|
0 |
The amount the viewmodel shifts to the right when shooting accuracy decreases. |
|
|
0 |
|
CHEAT |
|
0 |
Weather effects wind direction angle |
CHEAT |
|
0 |
Weather effects wind speed scalar |
CHEAT |
|
1 |
|
CHEAT |
|
cmd |
Clear all console output. |
|
|
cmd |
Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). |
|
|
cmd |
clears debug overlays |
|
|
27005 |
Host game client port |
|
|
0 |
Enable close captioning. |
|
|
0 |
Set non-zero to close the buy menu after buying something |
|
|
1 |
|
CHEAT |
|
cmd |
Forward command to server. |
|
|
cmd |
sets userinfo string for split screen player in slot 1 |
|
|
cmd |
sets userinfo string for split screen player in slot 2 |
|