Lista de CS: GO Cvars 3
Name |
Value |
Help Text |
CHEAT |
cmd |
Tests collision system |
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cmd |
Show/hide the color correction tools UI. |
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cmd |
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cmd |
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cmd |
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cmd |
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0 |
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cmd |
Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> |
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cmd |
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cmd |
Spew computer name |
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1 |
Allows the console to be activated. |
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0 |
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot |
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0 |
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. |
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0 |
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. |
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0 |
Console output gets written to this file |
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cmd |
Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. |
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cmd |
dump the text currently in the console to condumpXX.log |
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cmd |
Connect to specified server. |
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cmd |
Cause the engine to crash (Debug!!) |
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cmd |
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cmd |
Create a prediction error |
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cmd |
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1 |
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0 |
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2000 |
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CHEAT |
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cmd |
Marks a player as the VIP |
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-2 |
cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
CHEAT |
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3 |
Defines how frequently the server notifies clients that a player damaged a friend |
CHEAT |
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cmd |
Downloads a match via serial code and starts playback |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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60 |
Seconds before mouse cursor hides itself due to inactivity |
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0 |
Bot difficulty for offline play. |
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cmd |
Show the list of convars/concommands. |
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cmd |
Add a line to the debug history. Format: <category id> <line> |
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cmd |
Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc |
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0 |
Prints CRC for each map lump loaded |
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0 |
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CHEAT |
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cmd |
Show/hide the debug system UI. |
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90 |
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CHEAT |
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cmd |
Skips to a tick in demo. |
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cmd |
List all highlights data for the demo. |
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cmd |
List all important ticks in the demo. |
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cmd |
Pauses demo playback. |
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1 |
Record commands typed at console into .dem files. |
CHEAT |
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cmd |
Resumes demo playback. |
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cmd |
Sets demo replay speed. |
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cmd |
Toggles demo playback. |
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cmd |
Print demo sequence list. |
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cmd |
Demo demo file sequence. |
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cmd |
Show/hide the demo player UI. |
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0 |
Set developer message level |
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cmd |
Used by the devshots system to go to the next map in the devshots maplist. |
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cmd |
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
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cmd |
Show all convars which are not at their default values. |
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0 |
If non-zero when a map loads, static props won't be loaded |
CHEAT |
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cmd |
Disconnect game from server. |
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cmd |
List all collideable displacements |
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cmd |
Displays how much time has elapsed since the game started |
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0 |
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CHEAT |
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cmd |
Creates a dlight in front of the player |
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cmd |
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cmd |
Turns random weapons in deathmatch on/off |
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cmd |
Draws a cross at the given locationArguments: x y z |
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cmd |
Draws line between two 3D Points.Green if no collisionRed is collides with somethingArguments: x1 y1 z1 x2 y2 z2 |
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cmd |
Draws the overview map |
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cmd |
Draws HUD radar |
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cmd |
Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam |
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80 |
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CHEAT |
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0 |
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CHEAT |
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1440 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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cmd |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
Dump out the flattened sendtable props. |
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cmd |
Write out the datatable instrumentation files (you must run with -dti for this to work). |
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cmd |
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cmd |
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cmd |
Print sizeof(entclass) |
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cmd |
Dump all global entities/states |
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cmd |
Dump the list of particles loaded. |
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cmd |
Lists all entity factory names. |
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cmd |
Dump the contents of the Entity I/O event queue to the console. |
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cmd |
Dump the contents of the game string table to the console. |
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cmd |
Print string tables to console. |
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cmd |
Echo text to console. |
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cmd |
Renders and saves images for all models in a collection. |
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cmd |
clear the local inventory images (they will regenerate) |
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63 |
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cmd |
Lists the item definitions that have a specified tag. |
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cmd |
Edit a recorded demo file (.dem ). |
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cmd |
Disables the simulation and returns focus to the editor |
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1 |
Enable rendering of debug overlays |
CHEAT |
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1 |
Turns Denormals-Are-Zeroes and Flush-to-Zero on or off |
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0 |
Render skeletons in wireframe |
CHEAT |
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cmd |
Votes for the next map at the end of the match |
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cmd |
Stop recording movie frames. |
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cmd |
End the current round. |
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50 |
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cmd |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.Ar |
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cmd |
Displays the attachment points on an entity.Arguments: {entity_name} / {class_name} / no argument picks what player is loo |
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cmd |
Displays the entity's autoaim radius.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
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cmd |
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay |
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cmd |
Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
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cmd |
Creates an entity of the given type where the player is looking. |
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cmd |
Usage: ent_dump <entity name> |
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cmd |
Usage: ent_fire <target> [action] [value] [delay] |
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cmd |
Usage: ent_info <class name> |
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cmd |
Applies the comma delimited key=value pairs to the entity with the given Hammer ID.Format: ent_keyvalue <entity id> <key1>=<v |
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cmd |
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes |
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0 |
Visualizes all entity input/output activity. |
CHEAT |
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cmd |
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cmd |
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt |
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cmd |
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess |
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cmd |
Displays the pivot for the given entity(ies).(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class |
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cmd |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.Ar |
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cmd |
Removes the given entity(s)Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
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cmd |
Removes all entities of the specified typeArguments: {entity_name} / {class_name} |
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cmd |
Rotates an entity by a specified # of degrees |
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cmd |
Dumps the names and values of this entity's script scope to the consoleArguments: {entity_name} / {class_name} / no argume |
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cmd |
Set entity angles |
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cmd |
Sets the targetname of the given entity(s)Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh |
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cmd |
Move entity to position |
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cmd |
Print, to the console, an entity's current criteria set used to select responses.Arguments: {entity_name} / {class_name} / |
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cmd |
When 'ent_pause' is set this will step through one waiting input / output message at a time. |
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cmd |
Teleport the specified entity to where the player is looking.Format: ent_teleport <entity name> |
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cmd |
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)Arguments: {entity_ |
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cmd |
Displays the eye position for the given entity(ies) in red.Arguments: {entity_name} / {class_name} / no argument picks wha |
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cmd |
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cmd |
Escape key pressed. |
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cmd |
Execute script file. |
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cmd |
Execute script file if file exists. |
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cmd |
Execute script file, only execing convars on a whitelist. |
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cmd |
Exit the engine. |
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cmd |
Kills the player with explosive damage |
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cmd |
Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
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cmd |
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
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cmd |
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
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0 |
If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe |
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0 |
How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en |
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0 |
How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don |
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1 |
How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do |
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0 |
How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag |
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cmd |
Find concommands with the specified string in their name/help text. |
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cmd |
Find and list all entities with classnames or targetnames that contain the specified substring.Format: find_ent <substring> |
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cmd |
Display data for entity matching specified index.Format: find_ent_index <index> |
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cmd |
Find concommands by flags. |
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cmd |
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cmd |
Switch to firstperson camera. |
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0 |
Show debug info for fish |
CHEAT |
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0 |
Turns off interactive fish behavior. Fish become immobile and unresponsive. |
CHEAT |
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cmd |
Flush unlocked cache memory. |
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cmd |
Flush unlocked and locked cache memory. |
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-1 |
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CHEAT |
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-1 |
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CHEAT |
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1 |
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CHEAT |
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1 |
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CHEAT |
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1 |
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CHEAT |
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-1 |
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CHEAT |
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-1 |
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CHEAT |
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-1 |
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CHEAT |
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-1 |
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CHEAT |
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-1 |
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CHEAT |
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-1 |
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CHEAT |
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0 |
Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
CHEAT |
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-1 |
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CHEAT |
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-1 |
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CHEAT |
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cmd |
Show/hide fog control UI. |
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0 |
Keeps track of whether we're forcing english in a localized language. |
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cmd |
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cmd |
Bind a command to an available key. (forcebind command opt:suggestedKey) |
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cmd |
Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!) |
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cmd |
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cmd |
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cmd |
Give the engine control of the mouse. |
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cmd |
Give the control of the mouse back to Hammer. |
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cmd |
Select the entity under the crosshair or select entities with the specified name. |
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cmd |
Move Hammer's 3D view to the same position as the engine's 3D view. |
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cmd |
Updates the entity's position/angles when in edit mode |
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0 |
Sets the view fov if cheats are on. |
CHEAT |
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300 |
Frame rate limiter |
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120 |
Frame rate limiter, main menu |
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10 |
While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w |
CHEAT |
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-1 |
Dump a screenshot when the FPS drops below the given value. |
CHEAT |
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cmd |
Clear the list of files that have been opened. |
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cmd |
Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was |
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cmd |
Cancels all the prefetches in progress. |
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cmd |
Flushes the FIOS HDD cache. |
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cmd |
Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.The preftech is medium priority and persistent. |
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cmd |
Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.The preftech is medium priority and non-pers |
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cmd |
Displays all the prefetches currently in progress. |
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cmd |
Show all files currently opened by the engine. |
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0 |
0:Off, 1:Always, 2:Not during map load |
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cmd |
Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. |
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cmd |
Set the filesystem warning level. |
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15 |
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1 |
Use new style sparks. |
CHEAT |
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cmd |
Spew player data. |
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cmd |
Reloads the Logitech G-15 Keyboard configs. |
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250 |
Logitech G-15 Keyboard update interval. |
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0 |
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CHEAT |
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0 |
Enable debug printing about constraint sounds. |
CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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100 |
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CHEAT |
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0 |
The current game mode (based on game type). See GameModes.txt. |
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0 |
The current game type. See GameModes.txt. |
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cmd |
Gives a list of all currently open lessons. |
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1 |
Display in game lessons that teach new players. |
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0 |
Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
CHEAT |
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cmd |
Shuts down all open lessons and reloads them from the script file. |
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cmd |
Resets all display and success counts to zero. |
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1 |
Set to 0 to disable save/load of open lesson opportunities in single player. |
CHEAT |
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0 |
Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
CHEAT |
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0 |
Display more verbose information for lessons have this name. |
CHEAT |
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cmd |
Issue game menu command. |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
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cmd |
Shows the game UI |
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cmd |
Escape key allowed to hide game UI |
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cmd |
Escape key allowed to show game UI |
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cmd |
Hides the game UI |
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cmd |
Escape key doesn't hide game UI |
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cmd |
Escape key doesn't show game UI |
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Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars
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