Lista de CS: GO Cvars 7
Name |
Value |
Help Text |
CHEAT |
cmd |
Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. |
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cmd |
Mark cliff areas, post-processing approximation |
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cmd |
Generate a Navigation Mesh for the current map and save it to disk. |
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1 |
Autogenerate nav areas on fence and obstacle tops |
CHEAT |
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1 |
Convert obsolete jump areas into 2-way connections |
CHEAT |
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cmd |
Generate a Navigation Mesh for the current map and save it to disk. |
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2000 |
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CHEAT |
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0 |
Z tolerance for adding new nav areas. |
CHEAT |
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cmd |
Toggles the 'traverse this area by jumping' flag used by the AI system. |
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cmd |
Flips the selected ladder's direction. |
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cmd |
Loads the Navigation Mesh for the current map. |
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cmd |
Lower the top of the drag select volume. |
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cmd |
Lower the bottom of the drag select volume. |
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cmd |
Chops the marked area into disconnected sub-areas suitable for sniper spots. |
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cmd |
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
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cmd |
Set nav attribute for all areas in the selected set. |
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cmd |
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |
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cmd |
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate |
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0 |
Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
CHEAT |
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64 |
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CHEAT |
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cmd |
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm |
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cmd |
Merges a saved selected set into the current mesh. |
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cmd |
Toggles the 'hostages cannot use this area' flag used by the AI system. |
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cmd |
Toggles the 'dont jump in this area' flag used by the AI system. |
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cmd |
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli |
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cmd |
Lists all place names used in the map. |
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cmd |
Sets the current Place to the Place of the Area under the cursor. |
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cmd |
Replaces all instances of the first place with the second place. |
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cmd |
Sets the Place of all selected areas to the current Place. |
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0 |
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CHEAT |
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cmd |
Toggles the 'dont avoid obstacles' flag used by the AI system. |
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0 |
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
CHEAT |
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cmd |
Raise the top of the drag select volume. |
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cmd |
Raise the bottom of the drag select volume. |
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cmd |
Re-selects the stored selected set. |
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cmd |
Remove current area from the selected set. |
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cmd |
Removes legacy jump areas, replacing them with connections. |
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cmd |
Toggles the 'traverse this area by running' flag used by the AI system. |
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cmd |
Saves the current Navigation Mesh to disk. |
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cmd |
Writes the selected set to disk for merging into another mesh via nav_merge_mesh. |
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cmd |
Adds all blocked areas to the selected set |
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cmd |
Adds all damaging areas to the selected set |
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cmd |
Selects any areas that intersect the given half-space. |
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cmd |
Adds all invalid areas to the Selected Set. |
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cmd |
Adds all obstructed areas to the selected set |
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cmd |
Selects nav areas that are overlapping others. |
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cmd |
Adds all areas in a radius to the selection set |
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cmd |
Adds all stairway areas to the selected set |
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-1,7E+07 |
Color used to draw the selected set borders while editing. |
CHEAT |
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1,62E+09 |
Color used to draw the selected set background while editing. |
CHEAT |
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cmd |
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |
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cmd |
Shifts the selected areas by the specified amount |
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0 |
Show Approach Points in the Navigation Mesh. |
CHEAT |
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0 |
Duration in seconds to show nav area ID and attributes while editing |
CHEAT |
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0 |
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CHEAT |
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0 |
Highlight non-contiguous connections |
CHEAT |
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0 |
Show current 'danger' levels. |
CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
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CHEAT |
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0 |
Show current player counts in each area. |
CHEAT |
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0 |
Show areas that are potentially visible from the current nav area |
CHEAT |
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cmd |
Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas |
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0 |
The ground unit normal's Z component must be greater than this for nav areas to be generated. |
CHEAT |
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0 |
The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
CHEAT |
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0 |
Snap to the nav generation grid when creating new nav areas |
CHEAT |
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0 |
Make props solid to nav generation/editing |
CHEAT |
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cmd |
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |
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cmd |
To split an Area into two, align the split line using your cursor and invoke the split command. |
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0 |
If true, nav areas will be placed flush with the ground when split. |
CHEAT |
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cmd |
Toggles the 'stand while hiding' flag used by the AI system. |
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cmd |
Toggles the 'must stop when entering this area' flag used by the AI system. |
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cmd |
Stores the current selected set for later retrieval. |
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cmd |
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |
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cmd |
Subdivides all selected areas. |
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0 |
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CHEAT |
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0 |
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CHEAT |
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4 |
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CHEAT |
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cmd |
Test the selected set for being on stairs |
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cmd |
Start or stop continuously removing from the selected set. |
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cmd |
Remove current area from the selected set. |
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cmd |
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |
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cmd |
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |
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cmd |
Toggles all areas into/out of the selected set. |
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cmd |
Start or stop continuously adding to the selected set. |
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cmd |
Toggles the 'area is transient and may become blocked' flag used by the AI system. |
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cmd |
Clears the marked Area or Ladder. |
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cmd |
Updates the blocked/unblocked status for every nav area. |
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cmd |
Recomputes lighting values |
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0 |
If nonzero editing the mesh will incrementally recompue visibility |
CHEAT |
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cmd |
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |
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cmd |
Toggles the 'traverse this area by walking' flag used by the AI system. |
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cmd |
Warps the player to the marked area. |
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cmd |
Centers the nav mesh in the world |
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1 |
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0 |
1|name> |
CHEAT |
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cmd |
Shows net channel info |
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0 |
If enabled, channel will drop client when sending too much data causes buffer overrun |
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0 |
Drops next n packets on client |
CHEAT |
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cmd |
Dumps out a report of game event network usage |
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0 |
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CHEAT |
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0 |
Jitter fakelag packet time |
CHEAT |
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0 |
Lag all incoming network data (including loopback) by this many milliseconds. |
CHEAT |
|
0 |
Simulate packet loss as a percentage (negative means drop 1/n packets) |
CHEAT |
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0 |
Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, |
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64 |
Height of netgraph panel |
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0 |
Hold worst case in server framerate line. |
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400 |
The latency graph represents this many milliseconds. |
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1 |
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1 |
Determines whether netgraph font is proportional or not |
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1 |
Draw the interpolation graph. |
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1 |
Draw the ping/packet loss graph. |
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0 |
Draw the server framerate graph. |
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1 |
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1 |
Draw text fields |
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1200 |
Requested max packet size before packets are 'split'. |
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0 |
For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' |
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5 |
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0 |
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CHEAT |
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0 |
Show info about packet splits |
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0 |
Dump UDP packets summary to console |
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0 |
Dump OOB UDP packets summary to console |
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0 |
Dump non-loopback udp only |
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1 |
Number of fragments for a splitpacket that can be sent per frame |
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cmd |
Inits multiplayer network sockets |
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cmd |
Shows current network status |
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1 |
Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
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1 |
Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. |
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cmd |
Print status of steam connection sockets. |
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256 |
Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. |
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6400 |
Number of packets per second that threaded socket pump algorithm allows from client. |
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60 |
Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. |
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0 |
Set to 1 to advance to next frame ( when singlestep == 1 ) |
CHEAT |
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cmd |
Play next demo in sequence. |
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0 |
If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
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0 |
When enabled prints next map to clients |
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cmd |
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1 |
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CHEAT |
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cmd |
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1 |
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CHEAT |
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cmd |
Subtracts half of the target's ammo |
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cmd |
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s |
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cmd |
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)Arguments: {npc_name} |
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cmd |
Displays all the current AI conditions that an NPC has in the overlay text.Arguments: {npc_name} / {npc class_name} / no a |
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cmd |
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen |
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cmd |
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at |
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cmd |
Removes the given NPC(s) from the universeArguments: {npc_name} / {npc_class_name} / no argument picks what player is looki |
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cmd |
Removes all NPCs from the universe that aren't currently selected |
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cmd |
Shows memory of NPC. Draws an X on top of each memory.Eluded entities drawn in blue (don't know where it went)Unreachable |
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cmd |
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)Arguments: {npc_name} / {np |
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cmd |
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.Arguments |
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cmd |
Freeze all NPCs not selected |
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cmd |
Selected NPC(s) will go to the location that the player is looking (shown with a purple box)Arguments:-none- |
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cmd |
Sends all selected NPC(s) to a random node.Arguments: -none- |
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cmd |
Heals the target back to full health |
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1 |
Enable test mode for ik height adjustment |
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cmd |
Kills the given NPC(s)Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at |
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cmd |
Draw's a while box around the NPC(s) nearest nodeArguments: {entity_name} / {class_name} / no argument picks what player i |
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cmd |
Displays the relationships between this NPC and all others.Arguments: {entity_name} / {class_name} / no argument picks wha |
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cmd |
Reloads schedules for all NPC's from their script filesArguments:-none- |
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cmd |
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang |
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cmd |
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent boxArg |
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cmd |
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.Arguments |
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cmd |
Freeze all NPCs not selected |
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cmd |
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cmd |
Displays the steering obstructions of the NPC (used to perform local avoidance)Arguments: {entity_name} / {class_name} / n |
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cmd |
Displays the steering obstructions of all NPCs (used to perform local avoidance) |
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cmd |
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu |
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cmd |
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)A |
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cmd |
Selected NPC will teleport to the location that the player is looking (shown with a purple box)Arguments:-none- |
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cmd |
Trigger NPC to think |
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cmd |
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)Arguments: {ent |
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cmd |
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cmd |
Occlusion statistics; [-jitter] [-reset] |
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0 |
Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi |
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2 |
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CHEAT |
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8 |
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CHEAT |
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12 |
Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move |
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12 |
Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e |
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36 |
Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe |
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cmd |
dump occlusion tests - useful on server only |
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cmd |
run occlusion test |
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144 |
Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th |
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1500 |
Max distance at which to consider shadows for occlusion computations |
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0 |
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0 |
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0 |
Change bias value for computing circle buffer |
CHEAT |
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0 |
Max noise value of circle alpha |
CHEAT |
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1 |
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CHEAT |
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0 |
Test vgui panel positioning with title safe indentation |
CHEAT |
|
0 |
Used for stress-testing particle systems. Randomly denies creation of particles. |
CHEAT |
|
0 |
Attachment index for attachment mode |
CHEAT |
|
0 |
Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
CHEAT |
|
0 |
Name of the particle system to dynamically spawn |
CHEAT |
|
cmd |
Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl |
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cmd |
Stops all particle systems on the selected entities.Arguments: {entity_name} / {class_name} / no argument picks what playe |
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7 |
Current server access password |
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cmd |
Show the engine filesystem path. |
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cmd |
Toggle the server pause state. |
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cmd |
Show/hide the level performance tools UI. |
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cmd |
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cmd |
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0 |
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CHEAT |
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0 |
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CHEAT |
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cmd |
Times the cost of each active object |
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cmd |
Highlights constraint system graph for an entity |
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cmd |
Dumps debug info for an entity |
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cmd |
Turns on the absbox for all active physics objects |
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cmd |
Lists all active physics objects |
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cmd |
Dumps debug info for an entity |
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cmd |
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play |
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cmd |
Display ping to server. |
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cmd |
Ping a server for info |
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cmd |
Dump debug info |
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Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars
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