Lista de CS: GO Cvars 8
Name |
Value |
Help Text |
CHEAT |
cmd |
Play a sound. |
|
|
1 |
Set to 1:'2 foot' or 2:'10 foot' presets. |
|
|
1 |
|
|
|
cmd |
Play a recorded demo file (.dem ). |
|
|
0 |
|
|
|
0 |
|
|
|
0 |
When true, print amount and type of all damage received by player to console. |
CHEAT |
|
0 |
|
|
|
2 |
|
|
|
0 |
|
|
|
1 |
|
|
|
0 |
Last mode setting in the Leaderboards screen |
|
|
0 |
Last mode setting in the Leaderboards screen |
|
|
0 |
Last opened panel in the Leaderboards screen |
|
|
0 |
Last selected category on the Medals panel in the Medals & Stats screen |
|
|
1 |
Last opened panel in the Medals & Stats screen |
|
|
0 |
|
|
|
0 |
|
|
|
1,44E+09 |
Timestamp of most recently earned achievement displayed on Medals & Stats screen |
|
|
432000 |
Window (in seconds of recent achievements to show |
|
|
0 |
|
|
|
3 |
|
|
|
cmd |
Play a sound, reloading from disk in case of changes. |
|
|
cmd |
Play a sound from the game sounds txt file |
|
|
cmd |
Forces a soundscape to play |
|
|
cmd |
Plays a video: <filename> [width height] |
|
|
cmd |
Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> |
|
|
cmd |
Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> |
|
|
cmd |
Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> |
|
|
cmd |
Plays a video without ability to skip: <filename> [width height] |
|
|
cmd |
Play a sound at a specified volume. |
|
|
cmd |
plugin_load <filename> : loads a plugin |
|
|
cmd |
plugin_pause <index> : pauses a loaded plugin |
|
|
cmd |
pauses all loaded plugins |
|
|
cmd |
Prints details about loaded plugins |
|
|
cmd |
plugin_unload <index> : unloads a plugin |
|
|
cmd |
plugin_unpause <index> : unpauses a disabled plugin |
|
|
cmd |
unpauses all disabled plugins |
|
|
0 |
This determines how long the third person player character will crouch for after landing a jump. This only affects the third p |
CHEAT |
|
cmd |
Display the color correction layer information. |
|
|
cmd |
Prints the current mapgroup and the contained maps |
|
|
cmd |
Prints the current mapgroup and the contained maps |
|
|
cmd |
|
|
|
cmd |
Shows name for prop looking at |
|
|
cmd |
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys |
|
|
cmd |
Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.Arguments: {.mdl name} |
|
|
cmd |
Creates a physics prop with a specific .mdl aimed away from where the player is looking.Arguments: {.mdl name} |
|
|
1500 |
Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl |
|
|
-1 |
Entity to watch for prediction system changes. |
CHEAT |
|
0 |
Entity variable to watch in prediction system for changes. |
CHEAT |
|
cmd |
Exit the engine. |
|
|
cmd |
Exit the engine. |
|
|
1 |
|
CHEAT |
|
7 |
|
CHEAT |
|
0 |
|
CHEAT |
|
1 |
Account for FOV when computing an entity's distance-based alpha fade |
CHEAT |
|
0 |
Fraction of direct lighting used to boost lighting when model requests |
CHEAT |
|
0 |
Set this to 1 to light models with only ambient lighting (and no static lighting). |
CHEAT |
|
1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
cmd |
|
|
|
cmd |
|
|
|
cmd |
Usage r_cleardecals <permanent>. |
|
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
CHEAT |
|
0 |
Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
CHEAT |
|
0 |
Completely disable distance fading on large props |
CHEAT |
|
48000 |
Distance prop fade disable threshold size |
CHEAT |
|
1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
1 |
|
CHEAT |
|
0 |
Draw all renderables, even ones inside solid leaves. |
CHEAT |
|
1 |
0=Off, 1=Normal, 2=Wireframe |
CHEAT |
|
1 |
Render brush models. 0=Off, 1=Normal, 2=Wireframe |
CHEAT |
|
0 |
Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
CHEAT |
|
1 |
Render decals. |
CHEAT |
|
1 |
Toggles rendering of displacment maps |
CHEAT |
|
1 |
|
CHEAT |
|
1 |
Render func_detail |
CHEAT |
|
-1 |
Draw the specified leaf. |
CHEAT |
|
0 |
0: off1: draw light cache entries2: draw rays |
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
500 |
|
CHEAT |
|
-1 |
|
CHEAT |
|
1 |
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
|
|
0 |
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
|
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
0=Off, 1=Normal, 2=Wireframe |
CHEAT |
|
1 |
Enable/disable particle rendering |
CHEAT |
|
0 |
|
CHEAT |
|
1 |
Enable/disable rain rendering. |
CHEAT |
|
0 |
(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b |
CHEAT |
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
0=Off, 1=Normal, 2=Wireframe |
CHEAT |
|
1 |
|
CHEAT |
|
1 |
Toggle visibility of first person weapon tracers |
|
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
1 |
Enable the rendering of vgui panels |
CHEAT |
|
1 |
|
CHEAT |
|
1 |
Render the world. |
CHEAT |
|
90 |
|
CHEAT |
|
2000 |
|
CHEAT |
|
4 |
|
CHEAT |
|
100 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
|
|
|
1 |
|
CHEAT |
|
1 |
|
|
|
1 |
|
|
|
0 |
|
|
|
0 |
|
|
|
0 |
|
|
|
0 |
|
|
|
7 |
|
CHEAT |
|
-1 |
Override the far clipping plane. -1 means to use the value in env_fog_controller. |
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
750 |
|
CHEAT |
|
53 |
|
CHEAT |
|
40 |
|
CHEAT |
|
100 |
|
CHEAT |
|
0 |
|
CHEAT |
|
120 |
|
CHEAT |
|
4 |
|
CHEAT |
|
1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
5 |
|
CHEAT |
|
-5 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
cmd |
Flush and reload LODs. |
|
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
4 |
|
CHEAT |
|
90 |
|
CHEAT |
|
1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
1 |
|
CHEAT |
|
1 |
|
CHEAT |
|
7 |
|
CHEAT |
|
10 |
|
CHEAT |
|
cmd |
|
|
|
162 |
number of random directions to fire rays when computing ambient lighting |
CHEAT |
|
1000 |
Allow lights to influence lightcaches beyond the lights' radii |
CHEAT |
|
1 |
|
CHEAT |
|
-1 |
|
CHEAT |
|
5 |
Controls the speed of light interpolation, 0 turns off interpolation |
CHEAT |
|
-1 |
|
CHEAT |
|
-1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
Lock the PVS so you can fly around and inspect what is being drawn. |
CHEAT |
|
16384 |
Set the max dimension for the map. This determines the far clipping plane |
CHEAT |
|
0 |
Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). |
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
Turn off the PVS. |
CHEAT |
|
0 |
Activate/deactivates spew about what the occlusion system is doing. |
CHEAT |
|
0 |
Set this to revert to HL2's method of selecting lights |
CHEAT |
|
0 |
|
CHEAT |
|
-1 |
Displays a particular level of the spatial partition system. Use -1 to disable it. |
CHEAT |
|
0 |
Open all portals |
CHEAT |
|
1 |
Clip entities against portal frustums. |
CHEAT |
|
cmd |
|
|
|
-1 |
0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
CHEAT |
|
4 |
0: no radiosity1: radiosity with ambient cube (6 samples)2: radiosity with 162 samples3: 162 samples for static props, 6 sam |
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
Enable/disable IsInAir() check for rain drops? |
CHEAT |
|
0 |
Shows rain tracelines for this many seconds (0 disables) |
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
Enable/disable rain profiling. |
CHEAT |
|
1500 |
|
CHEAT |
|
130 |
How much sideways velocity rain gets. |
CHEAT |
|
1 |
Enable/disable rain simulation. |
CHEAT |
|
600 |
|
CHEAT |
|
20 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
1 |
|
CHEAT |
|
cmd |
Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] |
|
|
cmd |
Draw specified material as an overlay |
|
|
0 |
|
CHEAT |
|
0 |
Toggle deferred shadow rendering |
CHEAT |
|
cmd |
Set shadow angles |
|
|
cmd |
some shadow stuff |
|
|
cmd |
Set shadow color |
|
|
cmd |
Set shadow direction |
|
|
cmd |
Set shadow distance |
|
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
-1 |
|
CHEAT |
|
0 |
|
CHEAT |
|
0 |
|
CHEAT |
|
1 |
|
CHEAT |
Sursa https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars
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